I really like the visual design of your game! I think the pixel art looks great and is really clean, but your icons and general UI are really strong and clearly communicate what everything does, which is important since it seems like you want your game to be very approachable despite how system-driven it is. The tile system also works really well, and the option to show and hide circuits and pipes is great for learning your game. I also found your tutorial really helpful, it did a great job of walking me through your mechanics. The only issue I had is that the extent of what you can do seems very limited, although it seems that was more of a scope/time issue and you have plans to add more systems into the game, which I look forward to.
Play game
The Last Dome's itch.io pageGame Title
The Last Dome
Developer Name
devJezevec
Short Promo Blurb
A colony survival game with resource management
Full Description
Build and manage a small base while maintaining balance in resource production/consumption.
The goal is to provide stable resource input to a dome that keeps its lifeforms safe.
Promo Image(s)
https://img.itch.zone/aW1hZ2UvMjc4OTEwMC8xNzAyMTA4MC5wbmc=/original/px14DF.png
Promo Video
https://youtu.be/EOMjULpFqbc
Artistic Statement / Use of Theme(s)
In general, I like games where I need to work with limited resources. In my game I tried to implement a principle where the player needs to produce resources and at the same time should avoid over production that cannot be used later by them. The player should always be prepared to transfer resources to buildings they need to protect the Dome.
I think games today pretty much ignore all game mechanics that force players to think in long term how their actions in games might affect their gameplay later.
I consider this game still a prototype of a system where weather has crucial role in how you play the game. At the same time a game where your actions might affect the weather indirectly (less rain, more clouds etc.).
Development Summary
I planned a couple more random events but I got a little stuck with graphics and UI.
In the final hours, I had to decide whether I'm going to implement sound effects or tutorial because I didn't have time to do both. The tutorial is probably more useful at the end :). However, the game is missing all sounds and music.
Release Plan
I definitely want to continue developing this game.
I already have ideas for more random events (meteors, fog, sand storms, ect.) and also make weather prediction more important in game mechanics. Day/night cycle will make a lot of sense since the player is dependent on sunlight already. Indirectly affecting the weather by burning fuel for example would be interesting mechanic as well.
Also, my original plan was to make a tower defence game and I still want to.
Leave a comment
Log in with itch.io to leave a comment.