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A jam submission

Climate GO - ClimateJamView game page

See your real-life actions' impact on the environment reflected on your own virtual mini-island in your phone!
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Climate GO - ClimateJam's itch.io page

Game Title
Climate GO - Final

Developer Name
Team Climate GO

Short Promo Blurb
Your real life actions impact the climate of your virtual sky island!

Full Description
Climate Go is a game where you real-life travels and fossil fuel consumptions will impact your virtual island that you will be trying to maintain. We calculate the distance of your travels that you have started in our game through a destination selection system. Then, we obtain the impacts to your miniature climate on the sky island that you are maintaining.

You will earn green tokens through green means of travel - like public transport or walking/biking. You can use these tokens to plant trees and fill up your island with decorations. Having more trees will help you to mitigate a bit of your fossil fuel consumptions passively, and small critters will come and live on your island if there are enough trees!

Be careful though! If you don't care to maintain your island, you might lose it all...

Promo Image(s)
https://drive.google.com/drive/folders/12SVTAHeNUFJd2tQPFqNURdrUxXfqU9eX

Promo Video
https://drive.google.com/drive/folders/1xbKRMPz_MP3v49dDhLQSUU6CzEBY-AHz

Artistic Statement / Use of Theme(s)
We really like the idea of “change the story,” and with that theme in mind, we’ve decided to create something that connects the real world and the game world, a special game where the players can actually “change the story.”

In our game, the theme “change the story” can be interpreted in two different ways:

First, the players are changing the story in their games. The player’s real-life actions (driving, taking public transportation, biking, etc.) will have impacts on the in-game island. The environmental damages the player causes (or prevents) in real life will all be proportionally reflected in the climate change that happens in the game. For example, the average temperature, pollution level, and PM concentration/visibility on the island can rise as the player drives more and more, and the vegetation and animals on the island will then react to the changes. The players will be able to see firsthand how their actions are impacting the environment and the creatures out there. Here, the theme “change the story” is incorporated by having the players change the environment of their own virtual island.

The second way of interpreting the theme in our game is that our game can change the story of the players’ lives, and even the world. After the players see how their actions can impact the environment and, are probably, shocked by how much damage humans have caused to the Earth and the wildlife, hopefully, they will pay more attention to climate change and environmental protection in the future. If our game, after its full release, reaches more people, there’s a chance that we can change the lifestyles of a considerable amount of people so that they can start living a “greener” life. No matter how small that number is, it’s still something. Plus I’m pretty sure that our Earth can use all the help we can offer right now, no matter how tiny.

Development Summary
We started as a 3-people team at the very beginning, before the jam kickoff. And then, during the first couple of days after the kickoff, we got the chance to talk to several other people who were also interested in joining the jam, and luckily, we’ve got ourselves a nice 7-people team. The new people we talked to included a sound designer, who then became our Audio Lead, 2 engineers, who actually built the game from the ground up during the Prototyping and Production sprints, and a designer who helped us with our Ideation Documents. Later in the Production sprint, our Audio Lead got 2 composers to help with our project by making the theme music for each scene. Although they haven’t officially joined the jam, our game wouldn’t have been as nice and polished as it is right now.

Our development journey was also quite exciting. We decided on our main goal pretty early, that we wanted to make a game where the players’ real-life actions can impact the game world. We thought that, rather than making a more traditional game like a platformer or something and simply putting some environment-related stuff in there to fit the theme, connecting the real world and the game world has the potential to achieve something greater. It can be more than a game. There’s some chance that we could make a piece of art that raises awareness for environmental protection. And that’s how we started with Climate Go.

Initially, we wanted to include way more features than what we currently have. We wanted to calculate the environmental impacts of every real-life action of the players and have them reflected in the game, which was, of course, not possible. We also wanted to calculate a lot of different environmental data like CO2 emission, NOx emission, humidity, precipitation, UV levels, PM concentration, SO2 emission, ozone damage, etc., and to create a complex system of how creatures and the environment can interact with these data. And, obviously, we had to focus on a couple of the more important elements. We kept several main factors like average temperature, PM concentration, pollution level, energy reserve, etc., and focused mainly on the players’ traveling behaviors’ impact on the environment. While the game is not as complex as the original idea, it is still fun to play and still does the job of showing the players how their real-life actions can impact the world. It became even better. The system is a lot more simple and straightforward so that any new player can quickly get the point of the game.

To make the game more scientific and accurate, we did a lot of research on how cars, public transplantation, etc., emit different kinds of pollutants as they go and how these pollutants affect the environment. The hardest part was quantifying the level of environmental impact per mile driven. There was a lot of digging and a lot of math to come up with an accurate, stable, and enjoyable numbers system. Also, to make the environmental changes in the game more significant and noticeable, we scaled up the players’ impacts so that the impact of the player’s one-mile drive on the in-game island reflects the level of environmental impact on our Earth if everyone in the world drives for one mile.

In this process, we were surprised by how fragile our world actually is. Based on our calculations, if everyone in the world consistently does a round-trip between USC and the Chinese restaurants in San Gabriel every day, which is indeed something we do every day during summer and winter breaks, the world’s fossil fuel reserve will run out in less than 20 years! It’s not just a concern for future generations. It’s something that might actually affect our lives way before we’re gone. And that’s why it’s important to pay attention to climate change and do what we can to make sure things don’t go out of control before they absolutely have to.

Release Plan
We consider the current build to be good and polished enough for an actual release. If the people on the team are free and willing to continue working on it, we’ll mainly be adding more items in the Shop so that the players can have more options when decorating their islands. We might also add some new animal behaviors and interactions, together with some new animals. Last but not least, of course, we’ll be fixing all bugs we might find from now on. After everything’s ready, we’re thinking about releasing the game on Google Play and App Store.

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Comments

Submitted(+3)

Love the aesthetic and the UI design. The smooth transition into gameplay is nice and to the point. Having the information on the itch page inside the game as a "How to play" button would be nice. I wasn't able to test the long term effects yet of playing the game, but I plan on doing that probably saturday as that's when i usually go on walks. I love the smooth music transitions too when going to the shop and the music itself. I can definitely see this becoming its own released app store game!

Submitted(+3)

I wasn't able to play the game because I don't have an Android device, but I did check out some screenshots and read your description. The combination of the 2D and 3D assets creates a cohesive and really appealing aesthetic. I really think it would be fantastic if the game were available on more platforms so that more people could experience it!! The concept of engaging players with real-world climate change impacts is really compelling. I think your concept really enhances climate change by offering interactive elements that allow players to see their influence on the environment!!!

Submitted(+3)

This game is a wonderful idea that not only ties to the jam but also encourages direct real world participation and rewards you for making better transportation choices. The presentation of the game is clean and well polished, with a nice simplistic art style, and a wonderful music track to back it up. A few issues I noticed while playing; although I enabled location services on my phone I couldn't get any nearby locations to show up on the travel menu, all of the ones that appeared were multiple states away no matter what I typed in. I also found that its easy to accidentally move the camera too much in the island view and lose sight of your island, making it difficult to get back to normal without restarting the app. Although I unfortunately could not try out the travel features, I think that overall this game presents a wonderful and innovative idea that I would really love to see polished further and published to the app store beyond the jam. Great work to everyone who worked on this!

Developer(+2)

Thank you so much for the feedback. We are really glad you were able to play it on your phone! There might be some issues with the accuracy of the searches due to the limitation of Mapbox. Are you entering the full street address by any chance? Since we are using the Unity API of mapbox (pretty deprecated atm), there might be some places that would not show up in the search. If the only places that show up are in California, then that should be a bug on our end...

Submitted(+3)

(Copied from Cohort 2)

Unfortunately I am unable to access the game due to not owning an Android device. However based on the game page and trailer, I do like the concept of a mobile game, especially in reaching a broader audience. The graphics look great, super cute and put together. Very interesting concept of using real world data to impact the virtual world. Curious if there is a way to offset any of the harms, to restore the environ mentality, etc. or will every island basically become the same— ruined.