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A jam submission

InversionView game page

A newly born universe, ready to be explored.
Submitted by Lucky Clover Dev (@LuckyCloverDev) — 1 day, 14 hours before the deadline
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Inversion's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to Theme#14.5714.571
Presentation#14.5714.571
Design#23.8573.857
Overall#23.9433.943
Gameplay#33.4293.429
Enjoyment#43.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice job, I enjoyed that! The presentation was really nice, the 1-bit style, good use of sound effects, the music that reminded me of "Dire Dire Docks" from SM64 (just the floatyness of the melody if you get what I mean); just all-around really great job! I do have a few complaints, personally, but whatever I say next, this is a superb result for 2 weeks! I found it EXTREMELY easy to lose your way, it took me two attempts to find all of the items, and even when I did, I just felt lucky, not particularly like I found my own way. I only finished it the second time after discovering the "Super Jump", that allowed me to skip between planets way way easier than without it. The compass seems like it could be useful for finding a path, but I really didn't find much of a reason to; I think it would've been helpful to mark the nearest items on the compass and force you to find your way to them, in that direction. The little bits of dialogue were funny, I enjoyed playing through it, but wayfinding is just too difficult right now. Great great job, thank you for hosting this jam, it was really interesting to see the creator make a game among everyone else! Keep it up, this is neat!

Developer(+1)

Really glad you enjoyed it! Agreed on the navigation, it definitely did end up being quite confusing. Oh good idea! I could've had markers pointing to the nearest item(s), that definitely would've helped! (The super jump is actually a bug I haven't figured out how to fix yet XD)

Thank you again! I hope to see you join the future jams as well!

(+1)

Ey this is pretty neat. I really love all the lore implications xD

There's not much I can say about it tho, it's just a very competent game that also happens to be way too simple, so it's really hard to come with any critiscism, aside from how easy it is to get lost as most people already pointed out.

The only nitpick I have, wich trust me when I say it is super nitpicky, is that the other palletes actually invert their colors instead of inverting their tones. Like, just when I started I already choose to play with the bright blue pallete because it looked neat, but as soon as I used the shift for the first time it became a whole other color instead of just shifting the shades of blue, wich was a bummer, so I went back to basic B&W since it's the only pallete that inverts in a way that feels right.

Also, I think I figured out when exactly the super jump happens. I think it triggers because you enable the jump button a little before actually touching the ground whenever you're pulled into another planet, so if you jump at that exact moment the jump maintains the speed of the gravity pull. That's only my theory tho.

Developer(+1)

Appreciate the thought out review! I mainly ended up turning it into a sort of love letter to the rest of my projects, which probably wasn't the best idea but I ended having a lot of schoolwork and that was the easiest way to fill in some content.

Yeah, I can definitely understand that nitpick! The only reason that the main palette looks like it swaps colors is because of the fact that they're already perfect opposites (#000000 and #ffffff), and I didn't have enough time to figure out a proper animation to transition between two specific colors. I'll make sure to look into it!

Yeah, there are a couple pixels before you hit the ground where it allows jumping. However, I never add the jump velocity or flip the velocity or anything, I simply reset it to the constant jump velocity when the player jumps, which is why I've been having a hard time figuring the bug out, since I haven't found any "special cases" where that might happen. Thank you for your theory! I'll take a look into it anyways!

Submitted(+1)

I really enjoyed the game and the theme.

Developer

Thank you!

Submitted(+1)

Nice game, perhaps a minimap though would have helped. I found my self ending up in the same place a lot of times. /Anka

Developer

Thank you! Agreed, a minimap would've worked better than a compass

Submitted(+1)

relevant to the theme but didn't find fun due to lack  of direction

Developer

Understandable! I'll be sure to add some sort of minimap rather than a compass if I do something like this again!

Submitted(+2)

whoa this game has an awesome soundtrack 😱

Developer

I wonder why... XD