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Go to Hell!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.000 | 4.000 |
Presentation | #1 | 4.571 | 4.571 |
Gameplay | #1 | 3.714 | 3.714 |
Design | #1 | 4.286 | 4.286 |
Enjoyment | #1 | 3.857 | 3.857 |
Relevance to Theme | #4 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was certainly what I'd call the definition of "short and sweet", ngl. I love the art style, and the music certainly gives an atmosphere. I really love the animations and movement of the player char tho, despite being as simple as an platformer can get it really feels just so good with all the squishiness and such, not to mention the """wave-dash""" is also super fun to pull off, I was pretty much only moving by doing for most of the game x)
I really like the idea of the black and white holes as well, very creative take on the theme! Altought, even if I didn't had much problem with the black holes, the white ones definitelly felt a little finnicky, sometimes they'd pull me way too much (like when I had already passed throught them and was already on the floor, and they'd just pull me back in) and sometimes they didn't at all (Like when I had to swing between one white or black hole to another white one, sometimes it felt like the second one just didn't want to grab me and just left me to fall to actual hell).
I noticed the telegraph for the gravity holes range were those little gems that orbited them, and I also noticed the different holes had different colors as indication, but I need to admit that didn't help a huge lot on the last level in specific, since it had a section where there were a lot of those in sequence so the orbiting gems just kinda blended up with one another and it got a little hard to tell where to go next, so I ended getting throught by pure memorization on that part after dying a few times.
Overall still pretty neat tho.
That was great, good job! I'm gonna echo what everyone else is saying, but I think the difficulty needs a bit of a rework. I didn't come away feeling frustrated, and I did really enjoy it all in all, but there were jumps that felt unnecessarily difficult to pull off, and mixed with the slightly longer (compared to a screen by screen game like Celeste) levels, it made some bits just tedious. I really like the way it feels to control this guy, though. The squash n stretch on the duck animation is fabulous, the art throughout, while on the simpler side, does it's job really really well, the music adds so much more than you would expect. I will say, Outer Wilds has taught me black holes attract and white holes repell, the mechanic works really nicely here. There were a few jumps where they clashed and made it hard to escape their pulls, but overall, nice work, keep it up! :3
(I wish itch jams had half star ratings like LD, cause it's forcing me to rate a lot lower than I usually would -- this is my first time outside of Ludum Dare, and it feels really strange to have to rate it outta 5 :P)
Was really fun! tough but satisfying to beat! I really enjoyed it.
anger
+1
I agree.
Nice game. Shouldn't black holes attract and white holes repell though? /Anka
fun game with infuriating mechanics