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Poisson - A Fishy Adventure's itch.io pageRate this game
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Team members (number, nicks, discord if you want)
WorstNgtmre, Morfeo72
Did your team make the majority of the art and music during the jam?
Yes, except for music.
Game engine
Unity
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Comments
Wow a really unique one, I like the visuals, the gameplay, it's really fun and enjoyable. Great job!.
Wow, that's an interesting idea, I liked it.
the game mechanics if this game are very fun to handle. overall, this game is very fun and innovative.
Really nice take on the platformer genre! I enjoyed this game a lot!
Game feels nice, I like the mechanics and visuals. Great job!
the game was fun and challenging i really like it
Amazing concept and innovative gameplay! Using momentum to move is a really cool idea.
I love the art on this project, especially the cute storyboard at the start
Impressive stuff!
I am stuck in the spring in the 5th level it just keeps jumping here and controls dont work when i am on the spring it seems I was really enjoying the game as well. ;)
Thats unfortunate! You are supposed to time youre jump just right to get both jump momentum and spring momentum. In later levels we tried to always face springs slighly towards walls, so that you coulnd't get stuck. Anyway if you get stuck you can just go back to main menu to restart the level. Don't worry for your progress, it will be saved, even in between games! Thanks for the feedback!
The gameplay is really fun, the character is super cute and funny.
Simple but interesting gameplay! got too stuck on the first level though :)
We should have made clearer that swiming more than onece grants you momentum. We thought if we made the players do it on the firts level the wll figure it out, maybe not the best choice for a game jam in wich you only get a couple minutes of playtime. Anyway, now that you how to do it, maybe give it another shot, there's about an hour of interesting playtime with lots of new mechanichs.
The momentum mechanic is really fun, once I figured out how to use it it made the platforming way more intuitive. IMO it's just not very clear to the player that swimming in one direction builds up momentum. Other than that, cool take on the theme by implementing both the pun and actual poison :)
Kudos for completing a project and submitting before the deadline! I gotta be honest, though, I didn't see much of your game because I couldn't get the fish past the second barrier in level one :(
You get momentum by swimming twice or more in the same direction. Once you learn how to do that, an entire game with much more mechanics opens to you. Please give it another shot and enjoy!!
It's a game with a good idea, but not a great execution, most of the time I can't jump and I couldn't figure out the criteria to being able to jump
You are only able to jump when your tail is touching something, so that you can push you away from it. It is indeed true there is a small bug that sometimes(couldn’t figure out why) you can’t jump when on top of a box, but as we didn’t had more time we couldn’t fix it.