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How's are you doing in the jam

A topic by silasmathguy created 7 days ago Views: 188 Replies: 18
Viewing posts 1 to 10
Submitted

How is everybody doing in the jam?

Submitted

I鈥檓 doing great thanks for asking I submitted my game here called Toxic Blasterz https://fusion-crafts.itch.io/toxic-blasterz

Submitted

Cool! What is your favorite part about your game.

Submitted

The game feel and enemy gets poisoned when it take damage and when the enemy is poisoned it will be damaged every second but three times

Submitted

So far I have found it all consuming (nearly).  I've had a week off since Monday which is when I started to really get going.  Spent 27 hours on art, nothing fancy, just a lot of 2d sprites, and really got going with coding yesterday.  I'll admit a couple of features will need to be dropped for now to hit the deadline, but nothing really game changing or critical.

I decided to try my hand at a small 2d survival/exploration game with inventory and crafting that fits the theme.  At the moment I reckon I can 90% of my original ideas into the game, but tomorrow is going to be another busy day.  Hoping to upload tomorrow night or early Saturday morning (GMT).

Submitted

Nice! I hope you can get it done. Sounds cool!

Submitted

Finally submitted something.

I've managed to get most of the features I wanted into the game, not in the prettiest way, but it's in there.  I just tried to test play it since uploading it and noticed a lot of the enemies haven't spawned in, some have, but not all.  I think it might be the limitations of a web build, but after spending the last 8 hours wrestling with the engine over simple scene transitions and flow, I've partially given up on it for now (5 AM here).

So I have mixed feelings overall at the moment, I'm pleased with the amount I've been able to do, and that I have been able to create some reasonably complex logic in the game, but I'm disappointed by how trying to perform what should be simple functions, that I was consistently getting errors with no reasonably identifiable solution as the issue appears to be more to do with engine load times and built in relationships rather than the logic I was trying to implement.

Anyway, here's the link if you want a look.

https://crazyhoundgamedesign.itch.io/orc-survival-another-jam-submission

Submitted

I finally made a logo for my game :)

Submitted

That looks really good.

Submitted

Thank you for saying so

Submitted

I had fun and learned a lot as this is really my first game with a proper Game engine Godot so I鈥檓 happy with my final product

https://jbobydazzler.itch.io/lethal-invader

Submitted

Doing good, finally finished my game https://itch.io/jam/coco-code-gamejam-1/rate/3308363

Submitted

Just submitted whew! Almost quit!!

Submitted

I summitted, but I failed. It has random stutters and has the emojis replaced with weird symbols https://silasmathguy.itch.io/poison-vs-medicine

Submitted

Phew I made it!!!

Submitted

Good Job!

Submitted (1 edit)

Difficult - I only just submitted! (I used the screenshot as my profile picture XD)

Here's my submission: Antidote by Interstellar Studios

Submitted

Good Job!

Submitted

Thanks