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drums & sinths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 5.000 | 5.000 |
Mood | #24 | 4.000 | 4.000 |
Fun | #42 | 3.000 | 3.000 |
Overall | #51 | 3.500 | 3.500 |
Creativity | #69 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The soundtrack is a banger! I think the combat felt a little repetitive, I think using the music as a mechanic or incorporating it more could have elevated this game. --- 27/40
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Comments
I love the animation and aesthetic of the characters and the health bar. The game could use a bit more background/point of interest object to help you navigate the level, I just ended up wandering until I fell into the end goal crowd. Great work! Keep it up!
I loved the art and the music, both were really good. I feel like the biggest weakness was the enemies though. Their attacks were not telegraphed in a way that gives you enough time to dodge. That mixed with them getting stuck frequently made the ideal strategy avoiding them and running past them whenever possible.
I like the art style and the beats, however its not clear where to go or what to do. Also the attacks arent quite synced with the input so there may be a lot of work to do in that front. A sound effect when hitting an enemy would be nice too and a death animation also. Overall nice for a 1 week game :D
Nice work! It's obvious that a ton of love was put into the visual theming, and the character art absolutely rocks. (The health meter is a great touch as well!) The controls are ultra-snappy, and the sound effects offer solid feedback over the bombastic synthwave jam in the background. (I love the little violin stab sound that the enemies make, as well.)
Though I wasn't totally clear on my objective, I had fun hacking and slashing my way through classical Cupids--it's a satisfying tactile experience. Still, I think that tactility could be upped a little bit--I agree with YDOG below that taking and dealing damage could use a bit more feedback, and dying definitely could. Plus, the combat felt a little off to me, notably the player's short slashing range, and the fact that slashing and turning around mid-slash redirects your attack behind you instead of walking you backwards. Even so, this game is a fun experience with loads of personality.
This was fun and I really enjoyed the background music! One suggestion would be to make taking damage slightly clearer (I know there is an animation for taking damage, but it took a few runs before I noticed it, maybe a more pronounced visual effect, like flashing red for a second or some screenshake would help)