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Thanks you for the Jam

A topic by Panic's Studios created 12 days ago Views: 91 Replies: 4
Viewing posts 1 to 6
(+1)

Hello everyone who reads this.

 

I have decided to remove the game from this Jam because I never imagined I would be in such a bad position even though the game had bugs (they are already fixed today).

 

On the other hand, everything was done 100% by me, which was apparently valued quite negatively. What I understand, what I don't understand is that assets and music were rated with 4-5 stars that most games have not made and have taken from there. No offense intended.

 

With all this, the game will be hidden until one day I complete it on another engine.

 

Again, thank you very much and good luck to everyone. I will take my path, which is not that of the Jams.

Host

Which one was your game? I had fun playing pretty much most of the games, maybe I can provide you with some additional feedback :D

Either way, thanks for participating, hope to see you again in another jam one day!

The game was Galacticum and thanks you for your feedback.

Honestly, I don't think I'll participate in any Jam again. The effort is not appreciated in the eyes of your competition apparently and it is better to write nice comments visible to everyone, but behind to put one or two stars hopefully, as long as they win their games.

Or at least, that was my experience unfortunately. It could have happened in this Jam or any other. You have done very well as administrators and I am grateful for the night when I couldn't raise my game because I was preparing it in the best way possible.

Submitted (1 edit) (+1)

I'm terrible in remembering names, so I don't remember too which one was your game.

First of all, don't worry about the result, hey I'm not happy too to don't have won, but honestly there were many entries better than mine I can't really say my game was better than most of the ones above me. I can disagree with someone being above my game, but here we have to consider many factors.
Here some for example:

1) Not every game was rated by everyone. That means that most of people played the games they like. For example, if developer X loves adventure games and doesn't have much free time, it's unlikely that will try a sport game that is a genre that doesn't like.

2) Everyone has different taste. Take just one thing of the many present in a game; art. Someone loves pixel art, others can't stand it. When they go to rate that there will be an influence from those preferences. Yes, a nice pixel art game can be appreciated even by the ones that don't like the style, but someone can vote with 5 stars, while others with 4 and when there are only 5 stars to assign for vote, sometimes is even difficult to decide if a game deserve that additional star. Consider then that all votes might have just a slightly difference, but that can cause a game to start to go down on the leaderboard. Look for example the difference between 2nd and 3rd place in the overall category. Dear God... scored 4.046 stars against Orebits that has 3.989. Those are basically both 4 star games, but just by a tiny fraction of a star, one game went above the other.

3) Quantity of votes. Again take the Dear God... and Orebits. The first got only 13 votes, while the second 18. However those that votes Dear God... made a big difference, because with small amount of voters, people can make an overall big change in the average of a game. If someone votes all 1 star in a game that gets such small amount of votes, that will drop the game very low even if the other voters gives an average of 4 stars.

Other things that you have to consider is that first of all, you won anyway. You made a game in a short time, it doesn't matter if you completed it, have it partially working or end up having a messed up game in your hand. Experience is a factor that can only grow. There is no such thing as gaining negative experience. You have learn something for sure. You now know how to manage better your time when developing a game, you know what people like about your game, what can be improved, you know how to create a particular function for the code that you never created before and so on. So you have already won, getting experience. Yes, no free Construct 3 license, but is the price of a license higher than the money you can get if you know how to develop a good game? Probably not. If you learned how to make a good game, even if it sells only 1000 copies and you make $1 per copy, you still made more money than the value of the license and the good thing is that your experience doesn't have an expiring date ;-)

Now you have also another thing to consider. You made a game, again, I don't recall your game, but I am happy to talk about it. Actually I saw that you reply twice to my comments on your game, but I can't see anymore the discussion. So, if I gave you a feedback it means it was already good for you. You got people's attention and they were happy to give you a feedback. Believe me, being ignored is much worse than an eventual feedback that says what you should improve on your game. Because no feedback means that you have no idea why people doesn't like your game, so again as my previous point, the feedback gives you experience. Now you have a game and if the game is expandable, you got already a prototype that you can use as base to develop a commercial game. Is that a bad thing for you?

Another additional point is, what type of game people has developed for the competition. See, someone opted for a small little game that is nice to play, but it's difficult to expand, while others like me has decided to create the base for a game that can be developed in greater scale later. So, for me, the real victory wasn't to get the C3 license, yes it would have been good for my ego, I admit it, but the best prize for me is to have people that are giving me feedback and are sincerely interested in see the game developed further more. If I arrive last at the competition, but those following the project will help me to reach my first 100 or even 1000 fans, do you think I would care to be the last one in the leaderboard? Have you ever seen singing competitions where someone wins and no one cares about their song and the ones that perform poorly in the competition becomes instead the big hit of the year? I saw it happening basically all the time in the Italian song contest. Here it could be the same.

I can keep talking about many things, I did lots of game jam and while my very first jam was a disaster, and that was in person where I had to travel and pay to participate, the following year I won the same competition and the year after as well. So, again, the experience you had this time, will help you next time.

Now that I am writing, it comes in my mind that your game was maybe the vertical shooter with the fight with your brother at the end. Am I correct?
If so, I gave you links to my YouTube channel, with suggestion on how to improve your skills. If I recall well, it was your first time using Construct, so hey, that's a big win for the first time. You made a working game with a new engine in a short time and people liked the twist of fighting your brother at the end. Again, not sure if that was your game, but if so, that wasn't bad at all. It's just that there were so many nice game from people with years of experience. Some games were developed by two people, so that's another "unfair" point, if you look at it in a competitive way, but don't worry, you have a base for a game that you can expand or maybe just abandon, but you learned something. In the future you might find someone asking to develop a game for them as freelancer, maybe they want to develop their dream game, it happens often with artists that can't code. You could help in making their dream become true because you made this game in this jam and learn from it. I get some of these jobs because I do lots of little games of different type as prototype and I never regret the time spent in making a little game that maybe no one played, because that game could bring me enough money in the future for live for a few months.

Now after all this reading, how does it sound your experience? Still bad? If so, don't worry, in a few days or maximum weeks, you will have understood the prize and gift that you made to yourself with this experience :-)

Yeahh I agree with you Biim_Games and sorry for the late answer. 

Finally, this is a path of constant learning and where failure is everyone's daily life.

I will be better prepared for the next Jam and from a different point of view.

Thank you very much for your comment and your encouragement!

Panic's Studios :)