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A jam submission

Grim GrimoireView game page

Deck Building Game
Submitted by Biim_Games (@Biim_Games) — 8 hours, 59 minutes before the deadline
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Grim Grimoire's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#153.0003.000
Innovation#162.9232.923
Visuals#173.2313.231
Overall#172.9082.908
Audio#182.7692.769
Gameplay#192.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please share with us the connection your game has with the theme "Tough Choice"?
During the creation of the deck and through the game the player must choose a card to use from a pool of cards, the one that are not chosen are lost forever. More of these choices should have been present in the game, but I couldn't add the map exploration part and the fight with different type of enemies. I will do it after the jam if you are curious to check the game again.

Did you use any third party assets like art or music? If so, which ones?
All art and audio are third party.

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Comments

(+1)

This game was very striking to me because of the art it has. I'm not much of a card player, but I did play a few games. It took me a little while to create the deck, but it is most likely due to my lack of practice.

My congratulations for this game and especially to its developer and fellow construct!

Developer

Thank you very much for playing the game even if it's not your type.

The game really needs a in-game tutorial, at the moment there are full instructions in the game page, if you want to know how it works and what it is not really functioning, due to the time limitations of the jam. That could be the reason why it took you a bit of time to create the deck.

If you are curious to see how the game will evolve, follow the project. I'm willing to continue to develop it and involve the community for the creation of new cards.

Submitted(+1)

The great part of you being very ambitious with your scope and concept is that you ended up with an invaluable proof of concept brimming with potential. Apart from what’s already been said (fixing bugs, tutorial, UI improvement), I’d say the initiative mechanic is unnecessary — the game is more than interesting without it, and it slows down the gameplay. I look forward to seeing the post-jam version, especially to try out the exploration part of the game. Congrats!

Developer
The great part of you being very ambitious with your scope and concept is that you ended up with an invaluable proof of concept brimming with potential.

I think it's the first time I receive such comment and it really resonate me as the greatest of the compliments I could get. I am really glad for your words! :-) Thank you so much!

I’d say the initiative mechanic is unnecessary — the game is more than interesting without it, and it slows down the gameplay.

That's a good point, I might add a game option to have it fixed based on the stats or use the calculation as per game instructions (not sure if you have read those on the game page). The problem with the Initiative sequence is that there are so many creatures with the same value, so I solved at the same time the issue of deciding which one of the 2+ creatures with the same initiative goes first and adding more feeling of not knowing what's next, with the consequence of be careful with what your next move could be. It's a mechanic that is getting more and more popularity in board games, wargames and tabletop RPGs, I like it and that's why I added it. However, for the ones that wants a different game feeling adding that as option is a good idea you gave me.

Feel free to follow the project and interact with me. I am planning to involve the community for the development of new cards and features.

Thank you again for playing the game, feedback and kind words! :-)

Submitted(+1)

a very complex game. i didnt get setting the deck so I go with random one. I did win but for second round my deck become very small. that was odd. But I like tactics overall. well done

Developer

Thank you for checking out the game! :-)
Yes, the game is complex and I had to leave the exploration part out because I couldn't work on the game every day. In the exploration part, you would have a chance to collect and increase your card, thing that would balance the odds to have a fair fight in the second match. That's why you couldn't win in the second match.

If you are interested in the project, check out the game page, there are the full instructions with the reason why some things are weird or not working and what I plan to do next. In case you like the game, feel free to follow the project. I plan to involve the community for the development of new cards for the game.

Submitted(+1)

Ammetto che non è un genere che mi fa impazzire, però complimentoni!

Il gioco è compatto e non sembra avere bug, poi l'IA del nemico molto goduriosa

Giocandolo mi sono divertito molto (sempre da quel che il mio cervello piatto c'ha capito) secondo me però ci sarebbe voluto un output più intuitivo quando esegui certe azioni magari, ad esempio quando un nemico ti attacca, uno shake del nemico con un flash bianco ci starebbe bene, oppure anche con delle particelle, però capisco il limite di tempo sadly :')

Bel gioco man grande

Developer

Grazie mille per il tuo commento e parere.

Si il computer fa alcune scelte ma sono molto limitate per ovvi motivi di tempo. Sicuramente ci vuole qualche feedback audio e visivo per far capire da dove parte l'attacco. Inizialmente avevo pensato a qualcosa di personalizzato per ogni creatuta o almeno dividerla in gruppi tipo morsi, artigliate, colpi con arma da corpo a corpo, ecc., poi pero' ho visto che non avevo asset combacianti al meglio ed ho pensato di far qualcosa di generico, cosa che poi è stata tagliata fuori per via della decisione di focalizzarmi nel rimuovere più bug possibili per rendere il gioco giocabile almeno in minima parte.

Se qualcosa ti è sfuggito nel capire come funziona o del perché, puoi controllare la pagina del gioco dove ho scritto istruzioni che dovrebbero essere abbastanza esaustive :-)

Ciao e grazie ancora per il feedback!

Submitted(+1)

I got victory on the first round against the bear and then got the bear as my round 2 avatar on normal mode. I know you had a lot more planned but what you got is a good start to it and I'm especially liking your artwork

Developer(+1)

Thank you for playing and congratulations to reach the second round. Unfortunately I couldn't provide a fair second round fight due to the lack of the exploration part that would give you a chance to increase your cards.

Yes, the artist I bought the assets create nice images, I plan to maybe apply a filter to make the game look more "grim" as the title suggests, that should help to adds up on the atmosphere.

Feel free to follow the project if you want to see how I will improve it.
I will try to involve the community for the creation of new cards and such.

Submitted(+1)

Its well put together. Unfortunately im not into this kind of games and could not understand the rules so cant give you more detailed feedback. Congrats on finishing the game tho!

Developer

Thank you for checking it out and rating the game.
In case you are curious to know how the game works, there are instructions on the game page. I know it's not as having them on the game, but as you know, we had time restrictions!

Thanks again :))

(+1)

Nice prototype! I really like the concept, and the choices feel good. However, the five cards I selected don’t seem to end up in my deck(I’m only able to use three), and then it says I’m out of cards. Maybe I’m missing something. The turns could also be a bit faster, and it’d help to make it clearer whose turn it is. Overall, there’s definitely a lot of potential here!

Developer(+1)

Thank you for playing and for your feedback.
The 3 cards you had are correct, unfortunately I didn't have time to write in-game instructions and I will add more info in a few hours on this page. In the meantime I made a video that might help to understand better the game.

Anyway, the them is Though Choice, so in addition to the choice at the beginning of the game where you loose randomly cards, you have to choose which card to remove from your deck to use as avatar. So, you are left with 4 cards.
At this stage, your hand is made of only 2 cards (I planned already how to increase it with other choices, once I can work more on the game). Of these 2 cards, you have another tough choice to make, keep one and play it and loose the other forever. With 4 cards left after choosing the avatar and 2 cards per hand where you loose one each time, you have in the end only 2 cards to fight with (and the avatar is the card to protect).

I need to add options, and yes, one will be to have faster turns.

About the sequence, that's again another tough choice. At the beginning of the Turn everyone roll a die and adds it to their base initiative stat. Then the game follow for that turn the order. Since you don't know who is coming next, if again your card or an enemy one, your choice in the battlefield need to be well considered. At this stage with not so many cards and all of them just creatures, it doesn't seems that you have many different strategies, but later more combinations should be possible, so you will have to play knowing that after your turn anything can happen and you have to make your plan B in case things goes in a different way.

I will definitely develop the game more, I really think too that there is a potential for a nice game that need further development.

Here the video that might help you a bit until the instructions will be written on the game page:



Thank you again! :-)

I have an idea instead of the random dice roll you could invest in 3 tings on your turn . 1 defend for shield . 2 Attack for damage or 3 ready up (focus )to win the initiative.  

If you have a Minotaur as example with a heavy attack that needs 1 turn to charge you want the rest of your team to gain the initiative.

Developer(+1)

Thank you for the proposal.

When this investment will happen exactly? Before a new turn starts?

And if you invest in Attack for example, who is going to benefits from it? One Creature only? All of them?

About the initiative, I am not sure to understand, the whole team goes before any of the enemy's units? What if the enemy too invest in the initiative?

In the meantime I wrote down all (I think) the instructions for the game on the game page, if something isn't clear and you want to check it out.

(+1)

I got all states of the game now.

My idea :
ok the initiative is now random. You could have Units with speed or have an action where you gain speed like cheer or something. 

You can also give a unit speed so the turn is something you can win. 

When you have other abilities like counter / intercept / agro and block . You can loose that and use other tactics. I think you can Make the attacks / bloks / boosts / play new card  more interesting.

If you need ideas/ perks / unit special abilities feel free to ask for suggestions.

Developer

Thank you. Yes, I will definitely continue the game development and try to involve the community for the creation of new cards.

Such cards you have suggested, like increase Initiative value and such, were already in program to be released during the jam in the exploration part. Unfortunately I couldn't work every day on the project, so I cut them out. If I had even additional free days to work on the project, even equipment was supposed to be added, like armours, weapons and such, each of them with their "heathbar" to make them consumable. Anyway, lots of things to do for the future, and if you follow the game development you are more than welcome to participate in the discussion threads I will open :-)

I have three other projects that need to be completed as well in the next months, along with the reform of my house, so hold on. Development will not be super fast, but I'm a full time indie developer, and if I don't have freelance work I can focus on my projects and develop them at good pace.

Thank you again for your suggestions and enthusiasm for the project! :-D

I will try to release a quick fix version of the jam in the next days. Not big stuff, but enough to try to give it another go ;-)

Submitted(+1)

Honestly, I was so impressed with this entry.  Love the look and sound of it (the voices are great).  I can't believe how much you got done in 10 days.  But, what this game desperately needs is an interactive tutorial (my game needs one too).  Anyway, I think I figure out most of it, by clicking around, but a tutorial would put this over the top.  Really well done.

Developer(+1)

Thank you very much for your feedback and kind words!

Definitely there is a need for a tutorial, but also for a lot of bugfixes. The day after the submission I replayed the game and I noticed that last minute bugfix I did, created new troubles. Also, I thought that one of the fonts used quite well supported, like Arial, but I found out that there are so many Cursive, so I'm shocked!

I didn't have much time to work on the game honestly, one or two more days spent in working on the game rather than reforming my home, would have made it quite complete with the exploration part that I cut out completely and more challenges. The exploration would let you add more cards to your Grimoire, allowing to face more intense and long battles.

I just published a video, it's not a tutorial, but should help. Tomorrow, or better today, since it's 2am here... I hope to find time to write at least on the game page some instructions.

Thank you again for checking it out!

Submitted(+1)

Thanks for making that tutorial video - it actually helped a lot and answered some of my questions.

Developer(+1)

Thank you for checking the video.

On the game page now you will find the whole game instructions. If I forgot something let me know! :-)

Submitted (1 edit) (+1)

Rated! Congrats on your entry! 

Developer

Thank you for playing the game.
Have you find it difficult to understand some mechanics or was it quite clear? I didn't have the time to add more instructions during the game while playing since I had to leave out already the exploration part on map that was the second half of the game to giving it more sense for the theme and create progression.

Any creature you became fan of? :-)