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Clayton's Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.421 | 3.421 |
Concept/Theme | #6 | 3.579 | 3.579 |
Art | #16 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you use?
Unity
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Comments
Love the movement and mechanics and the bullet hell direction! I second the other comments, and the enemies are somewhat easy to cheese :)
I love the grappling!
Very fun movement and execution - a little rough around the edges but an excellent game jam game!
The movement in this game is a lot of fun to mess around with, and I like how combat is centered around it. It's good to hear that you plan on working on the project more. Here are a few suggestions that haven't been mentioned yet:
The gameplay shows good potential if you were to continue development on the game, and the art is cute. Here are a few things I would look into should you decide to continue:
- Direction indicators | I wasn't entirely sure where to go after I beat a wave, until I stumbled upon what seemed to be a ruler connecting the tables
- More obvious health / roll indicator | I was a little confused why the game kept resetting at first until I noticed my rolls were connected to my health. I think it would be good to at least mention somewhere that your roll count are also your health, and that damaging enemies replenish your health/rolls (sorry if I missed something)
Again, I believe this is a pretty decent game, and should it be developed more, it has the potential to be a really fun experience. The blueprint is there, now you just gotta get to it :)
Hello Ninja09,
Thanks for the comment! We really appreciate the critique! This was a really fun and great learning experience for us, and we plan to work on this to make it better!