Very fun movement and execution - a little rough around the edges but an excellent game jam game!
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What game engine did you use?
Unity
Comments
The movement in this game is a lot of fun to mess around with, and I like how combat is centered around it. It's good to hear that you plan on working on the project more. Here are a few suggestions that haven't been mentioned yet:
- The pixel art is really crisp, but sometimes there is poor contrast between projectiles and the background. This should be improved, especially in area 3.
- Adding music and sound effects would go a long way towards making the game feel more lively.
The gameplay shows good potential if you were to continue development on the game, and the art is cute. Here are a few things I would look into should you decide to continue:
- Direction indicators | I wasn't entirely sure where to go after I beat a wave, until I stumbled upon what seemed to be a ruler connecting the tables
- More obvious health / roll indicator | I was a little confused why the game kept resetting at first until I noticed my rolls were connected to my health. I think it would be good to at least mention somewhere that your roll count are also your health, and that damaging enemies replenish your health/rolls (sorry if I missed something)
Again, I believe this is a pretty decent game, and should it be developed more, it has the potential to be a really fun experience. The blueprint is there, now you just gotta get to it :)
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