Yeah, I would have loved to add better scaling for player count but just didn't have the time... It's very possible to connect 16 players! up to 3 players can play on the same keyboard, and up to 8 controllers can be used, each comfortably supporting 2 players.
Mr. Dr. Bean
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The movement in this game is a lot of fun to mess around with, and I like how combat is centered around it. It's good to hear that you plan on working on the project more. Here are a few suggestions that haven't been mentioned yet:
- The pixel art is really crisp, but sometimes there is poor contrast between projectiles and the background. This should be improved, especially in area 3.
- Adding music and sound effects would go a long way towards making the game feel more lively.
I like the concept of a vertical platformer with the constant threat of lost progress, but... Some of the mechanics here don't serve that premise very well. A few of my falls were from obstacles that I couldn't have understood except through trial and error. A game like this is at its best when it communicates clearly to the player. Visual distinctions between normal and falling platforms and better indicators of the tracks that moving platforms are moving along would go a long way in making this a more enjoyable experience.
The controls are very smooth and intuitive. The core gameplay loop is solid but does get repetitive after a while, especially given the rogue-lite formula. An option to skip previous levels would help alleviate this. Also, it's strange to me that increased deviation is an upgrade, as it makes it harder to engage enemies safely from range. Perhaps upgrades like damage and shot count could increase deviation passively, and then there could be another upgrade to decrease it?
The core mechanics work well, but the difficulty curve is VERY steep. Several sections of the game feel like they expect you to have an extra air dash. Perhaps providing the character with one free dash on every jump (a la Celeste) would be beneficial?
Still, I quite enjoyed the challenge. Great work!