Hi everyone, I'm HoroBunny, a game dev hobbyist and I’m going to be making a game inspired by the Gauntlet series (especially Dark Legacy).
I’ve tried making this game before but never really felt the drive to go through with it and I didn’t know where to take it.
It’s going to be a level based game where you need to collect enough of a certain item to unlock the next areas, each area containing a number of levels (including a boss).
You will be controlling a character that gains experience, increasing its stats as it levels up, and you’ll be able to pick up different weapons (although only use one) that you find.
Although I want the levels to feel different, I will be using modular assets to speed the level building process. I did this for my previous game and I was able to do a lot more thanks to it.
Right now I’m using placeholder models for my player and enemies, which I will replace when I make new ones.
Speaking of models, for the graphics I’m going to go with low poly models and pixelated style texturing. This is because I had a ton of fun making this style of models for my last game jam game and I wanted to do it again.
For my schedule, I plan on working on this game 3 hours max at the end of the day. This is also one of the reasons as to why I want to make things as modular and reusable as possible.
Thank you for reading all of this!
Here's some progress I made today:
Defeating an enemy
Enemies can wander
Enemies detect and chase the player