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Horo Bunny

71
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A member registered Nov 26, 2016 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! :D Yeah the visuals were kinda last minute. I'm glad you think this game has potential, I'm planning on developing it further so all the feedback I've been getting here is going to be super helpful

Really enjoyable game. Gave it a few tries but couldn't defeat the giant enemies though. Having the game pause while buying upgrade is a nice touch.
Seeing the family at the window made me think that they were the health (house gets attacked and you lose a family member until you're the last one kind of thing).
The only thing the game is really missing is just some balancing on the enemies

The sound design is great and overall the game felt really polished. The jumping felt a bit floaty but it didn't detract much from the experience, just took a bit to get used to

Love the concept. Don't know if it was intentional but I was able to cheese the levels by ending my turn while still in the air so the enemies couldn't hit me. Shame you had to scrap a lot of the game because I wanted to play more

The idea of the game is interesting but having the batteries needed to beat the game be the same for the flashlight makes it very frustrating because it feels like Im not progressing and just wasted time every time a battery is used automatically.
If you want to use the battery for the generator and the flashlight, adding a reload button would be good to make the player choose between seeing further or keeping the battery for the goal.

Thank you! I was afraid that there weren't enough attacks for the boss but good thing you found it fun

Glad you liked the gameplay. Really? It's pretty fun to do for jams although the 3D can be time consuming

Thank you! Glad you loved the dithering so much! There is audio, if you mean't that you didn't hear any. Never caught that bug on my side. And the damage from the side is because I messed up the collider and ran out of time to fix it haha

Thank you for the feedback. Glad to hear that you enjoyed the game. Yeah I felt that as well but I ran out of time to implement those things :/

Thank you! I was indecisive between a few songs so Im glad you liked it :D

Thank you!

Wasn't able to complete it but what I did play was fun and challenging. The up arrow seemed weird though because the amount of height the cat gained was inconsistent which made me have to be really precise when placing blocks.

Giving me strong Lethal League vibes and I love it! The visual effects are amazing and although I sucked at the game, it was so fun. Great game!

Nice game. The idea of deflecting compliments is funny. The sound effect overpowers the music though so at some point I just forget there's even music playing

The art is amazing and overall I really enjoyed the challenge of solving the puzzles while being chased.
The only downside I have with the game is the controls. Holding S to drop from the platforms felt a bit iffy because I wanted to fall from the platform at specific times but had to wait for the character to actually fall. 
Also having the double jump felt a bit unnecessary because I found myself double jumping most of the time.

Amazing game! It was really enjoyable and the use of shadows made the levels feel larger which was nice. But I had to really turn up the volume to hear the footsteps. Also having a crosshair of sorts just to know where Im pointing at with an object would have been helpful for aiming. 

Really like the colors used and the story is a nice detail. It was a fun game but the constant firing sounds got annoying fast though

Great game! The visuals are great. Was just confused at first because I didn't realise the attraction effect was already on at the start. The sound effects are real pleasant too

Love the chill atmosphere. Great job!

Thank you for the feedback! The aiming is something I hadn't considered really. And yeah,  I'm really gonna have to fix up the visibility once the jam is over.

Thank you so much! That was my favorite thing to make :D

I'm sorry, I didn't make downloadable builds :/ 

Thank you for the feedback! That's something I'll definitely have to add in the tutorial.

And you bet you will :D

Thanks! A tutorial is something I'm going to work on next after the jam, just to really complete the game. I'm gonna have to check that out, haven't seen that bug yet. Did you have enough number of parts? 

Thank you for your feedback! I had plans to do a bit more polish but scrapped them when I saw the time ticking. I'll keep your ideas in mind if I decide to expand this into something more solid :D

And I'm glad you enjoyed the game!

I'll have to check why the music stopped, I feel like I missed a checkbox lol

The puzzles were well made. Was surprised when I discovered that the feathers brought you back, great use of the limitation! The simple art style was nice and the music really set the mood. Just wish there were more levels because I wanted to play more haha

I enjoyed the battles, really made you think on how to use your dice. The art style and story telling was great as well, was surprised to see such visual polish haha. I did get two bugs that soured the experience a bit though. One was Bernard freezing when it had a 1 die and could attack (not just charge up the attack). The other was a bug that happened a few times: the die I used would get stuck if I accidentally placed it on the border of the square instead of close to the center. 

I found the battling easy to grasp. The fact you added tooltips to the effects was really helpful because I forgot to read the description of the game.  The music was pleasant as well! I'm looking forward to seeing what other games you make in the future :D

Thank you, I hope you enjoyed playing ^^

Thank you! Yeah I wanted to make something new for me so I avoided making a platformer or top down game. I'm glad you enjoyed playing it! 

Great art style and sound design! The mechanic of possessing enemies is something I never get tired of seeing and you executed it well. The level felt a bit empty though, even when filled with dead robots. Sometimes it didn't really feel like I was moving around because of this. But overall really enjoyed the game.

It was fun seeing what path I was taking depending on where I put steam pockets, loved that idea. Great use of the theme and limitation!

Thank you! I'm glad you enjoyed it :D I'm thinking of adding a small tutorial once the Jam is over

Great game, love the style and atmosphere. Good idea mixing the limitation and theme into one! Would love to see what kind of world this game could create.

The art style is really good, would love to see more levels ^^

It had just the right amount of challenge. The art style is top notch and I really liked the idea of using your bigger body as a platform to advance.

It had just the right amount of challenge. The art style is top notch and I really liked the idea of using your bigger body as a platform to advance.

It was a fun arcade style game. The controls felt good and I liked how you incorporated the limitation. Some indicator that the player got hit would have been helpful in case they got hit and didn't realize it.

The use of the limitation was interesting, gave a new perspective to the game although the only thing stopping you from going the opposite direction was the camera position.

Took me a bit to get the hang of the controls but overall it was enjoyable and challenging, a nice short experience. :D

Now this is just something extra but some visual indicator that you were dead/alive (like a different palette) could've helped sell the idea that you were changing between life and death.

I liked the use of limited double jumps, made the game much more challenging when I had to plan out my jumps.

There were some frustrating jumps at the end of some levels but overall I enjoyed playing! :D

It's a nice Jam game. Could use a bit of work on the jumping mostly, sometimes it felt like I was able to make the first jump but the game must have registered me off the platform already and used my second jump instead. Even for a horny game, the mechanic of roping an enemy is nice and different from the usual stomp/shoot, made it more enjoyable imo. And the final scene is just *chef's kiss* Looking forward to the next project you decide to make!