Good evening! I am a couple days late to starting this, but things have been pretty hectic and my main reason for joining the jam is to get myself out of a rut by taking my time and enjoying the process. So my progress may end up a little bell-curved, but I promise, no crunch!
Most of what I have done so far is in the vein of planning, the premise is a collect-a-thon/atmospheric horror game. Also yes, I am aware Halloween has passed.
The player will take the role of Edward (Eddy), a former teacher turned contract thief after a tragic illness became his daughter. After saving up enough money for the treatments he continued to take jobs for future security, but lately things have been getting dicey. After a heated argument it's decided that he will hang-it-up after this last job. It seems painfully simple and he can't pass it up.
There is also a lot of story I am not going to spoil up front, but just know that the game being presented is not necessarily the whole game.
I will be going at this solo, and although I will be making all of the logic and interactions from scratch, I am not really an artist. While setting up my schedule I have given myself a little bit of time to re-familiarize myself with the assets I will be using, and today I have finished putting together a little scene to test interactions, level flow, and other things quickly before setting up a finalized level. For anyone curious, this scene is setup using Synty's Low Poly Town assets.
I don't really have too much to show yet, but here is a preview of the test scene. Doesn't really give a feeling for the character controls, but it's made from scratch, and I promise it's very smooth!