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Riverflower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Determination: You clearly challenged yourself. Not an easy game to make. | #1 | 4.800 | 4.800 |
Theme: The game creatively uses the Jam’s Theme. | #2 | 4.800 | 4.800 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #2 | 4.200 | 4.200 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #3 | 4.000 | 4.000 |
Gameplay: The game is fun to play and engaging. | #3 | 4.000 | 4.000 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #3 | 3.800 | 3.800 |
Overall | #3 | 4.250 | 4.250 |
Emotion / Mood: The game has an emotional impact. | #3 | 4.000 | 4.000 |
Originality: Your game presents very fully original concept. | #4 | 4.400 | 4.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
* https://free-game-assets.itch.io/free-sky-with-clouds-background-pixel-art-set
- Used clouds for skybox
* https://sscary.itch.io/the-adventurer-female
- Used for main character and basic animations
* https://muchopixels.itch.io/character-animation-asset-pack
- Used for enemy characters and their animations
* https://assetstore.unity.com/packages/2d/environments/the-japan-collection-japanese-city-free-version-278915
- Used for setting/tilemap
* https://stock.adobe.com/images/%E5%A4%A7%E5%88%86%E7%9C%8C%E6%B9%AF%E5%B8%83%E9%99%A2%E7%94%BA%E3%80%80%E7%94%B1%E5%B8%83%E5%B2%B3%E3%82%B7%E3%83%AB%E3%82%A8%E3%83%83%E3%83%88%E3%81%AE%E3%83%99%E3%82%AF%E3%82%BF%E3%83%BC/470375021?prev_url=detail
- Used for main menu background image
* https://assetstore.unity.com/packages/vfx/particles/fire-explosions/free-stylized-smoke-effects-pack-226406
- Used for particle effects on style change
* https://learn.unity.com/tutorial/welcome-to-2d-beginner-adventure-game
- Used for health item sprite
* https://marapereira.itch.io/top-down-character-base-with-sword
- Used for sword animation
* https://joelfrancisburford.itch.io/free-jrpg-8-bitchiptune-music-sfx-sample-pack
- Music and SFX
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Comments
Riverflower delivers a compelling and action-packed gameplay experience. The combination of fast-paced swordplay and the style-switching mechanic adds depth and strategy to each encounter. The heat mechanic is an excellent touch, rewarding players for engaging in combat and encouraging varied playstyles. The controls are responsive, and the style-switching system adds a layer of complexity that keeps the gameplay fresh. The game’s theme of standing up to adversity and protecting loved ones is effectively conveyed through the story setup and intense street battles. The Yakuza-inspired narrative grounds the gameplay in a rich and intriguing setting. The attention to detail in the combat mechanics and style-switching system demonstrates the developer’s determination to create a deep and engaging beat-'em-up. The heat-based style-switching mechanic sets Riverflower apart from typical beat-'em-ups, offering players dynamic ways to adapt their strategies in combat. The story of Hasuki standing up against the Yakuza is compelling and gives weight to the gameplay. Hasuki’s determination and care for her foster mother are relatable and add emotional depth. The swordplay feels fluid and satisfying, especially with the smooth transitions between styles.The game creates an intense and gritty mood. The combat music and visual effects complement the gameplay, maintaining the tension and excitement. Strengths: Dynamic and strategic combat with the heat and style-switching mechanics. Compelling narrative context that gives weight to the battles. Responsive controls and satisfying swordplay that rewards mastery. Varied play styles with well-balanced strengths and weaknesses. I did not encounter any of the known bugs. Riverflower is an exciting and innovative beat-'em-up that combines rich storytelling with dynamic gameplay.
I thoroughly enjoyed this game and found the concept, theme, and unique gameplay mechanics to be incredibly engaging. It stood out as one of the most original entries in the game jam. That said, there are a few areas that could use some refinement.
One major issue I encountered was with the camera being positioned on the left side. This made it challenging to locate and eliminate all the enemies needed to meet the win conditions. On one occasion, I spent a significant amount of time searching for the last enemy, who was partially off-screen. Adding a text element to indicate how many enemies remain and center the camera would greatly improve the experience by giving players clearer guidance.
Additionally, while I think the switching mechanic is an innovative and creative feature, it didn’t seem to affect the way I was attacking enemies. It’s possible I was using it incorrectly, but it might be worth revisiting its implementation to ensure its impact on gameplay is more noticeable.
Overall, I had a great time playing this game and believe it has the most original concept among the entries. With a few bug fixes and some quality-of-life improvements, it could become an even more polished and enjoyable experience!
I could go on and on about all the things I love about this game: the sounds, the mechanics, the story/plot, the synergy among art assets, even the layout of the page hosting the game, it all is just so. good. The effort invested into this game is blatantly obvious, and I want that to be the key takeaway here.
Having said that, it could always be better, right? Here's what I think could help make that happen:
All in all: GREAT game. Additional kudos for controller support, pause button, main menu, and particle effects on style switch are definitely in order. Truthfully, everything other than the camera feels like nitpicking to me (some things more than others) because of how well built the game already is!
I enjoyed playing your game. Good Job!