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Fight For The Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.675 | 4.675 |
Originality: Your game presents very fully original concept. | #1 | 4.800 | 4.800 |
Emotion / Mood: The game has an emotional impact. | #1 | 4.800 | 4.800 |
Determination: You clearly challenged yourself. Not an easy game to make. | #1 | 4.800 | 4.800 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #1 | 4.200 | 4.200 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #1 | 5.000 | 5.000 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #2 | 4.600 | 4.600 |
Theme: The game creatively uses the Jam’s Theme. | #2 | 4.800 | 4.800 |
Gameplay: The game is fun to play and engaging. | #2 | 4.400 | 4.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
### List of Sources
#### Assets Used
1. **Main Character/player**
Source: [Free Fantasy Knight](https://free-game-assets.itch.io/free-fantasy-knight)
2. **Background on all levels**
Source: [Free Pixel Battle Backgrounds](https://assetstore.unity.com/packages/2d/environments/free-pixel-battle-backgrounds-free-pixel-characters-288309 - Was free and available when I downloaded it
3. **Flying Enemy**
Source: [Flying Demon 2D Pixel Art](https://xzany.itch.io/flying-demon-2d-pixel-art)
4. **Goblin Enemy**
Source: [Monsters & Creatures Fantasy](https://luizmelo.itch.io/monsters-creatures-fantasy)
5. **Wizard character**
Source: [Evil Wizard](https://luizmelo.itch.io/evil-wizard-3/download/eyJpZCI6MjY5MjEyNiwiZXhwaXJlcyI6MTczMTg5MzAzOX0%3d.FF93y%2fgK4MDFqTuLKOj6akZanjo%3d)
6. **Background Planets on Home Screen**
Source: [Space Background](https://ansimuz.itch.io/space-background/download/eyJpZCI6MTMzODY0LCJleHBpcmVzIjoxNzMxODk0Mzk2fQ%3d%3d.oM94%2f4LuPqRM4IkcmL6k3QANMcw%3d)
7. **Skeleton Enemy**
Source: [Skeleton Pack](https://jesse-m.itch.io/skeleton-pack)
8. **Castle Foreground on main menu**
Source: [Dark Castle in the Sky](https://pixel-1992.itch.io/dark-castle-in-the-sky)
9. **Text Box Image for wizard speech**
Source: [Free Icons PNG](https://www.freeiconspng.com/img/24070
10. **Heart/Health Canisters**
Source: [Heart Container Animated in Pixel Art](https://temok.itch.io/heart-container-animated-in-pixel-art)
11. **Bringer Of Death (Final boss)**
Source: [Bringer of death](https://clembod.itch.io/bringer-of-death-free/download/eyJpZCI6OTgwNzM4LCJleHBpcmVzIjoxNzMyNDcyODM4fQ%3d%3d.HK%2fnzfsbeQ78CxjkpFdzH%2fd7i1A%3d)
#### Sounds Used
1. **Health Use Sound**
Source: [Success Sound Effect](https://pixabay.com/sound-effects/success-02-68338/
2. **Hit Sound Effect**
Source: [Retro Hurt Sound Effect](https://pixabay.com/sound-effects/retro-hurt-1-236672/
3. **Main Menu Music**
Track: "8 Bit Retro Funk"
Source: [David Renda from Fesliyan Studios](https://www.FesliyanStudios.com
4. **Level Music**
Track: "8 Bit Adventure"
Source: [Fesliyan Studios](https://www.FesliyanStudios.com
5. **Boss Level Music**
TrackL "Boss_Time"
Source: [Fesliyan Studios](https://www.FesliyanStudios.com
#### Video Tutorials
1. **Health Bar Video**
Source: [YouTube Tutorial](https://www.youtube.com/watch?v=0tDPxNB2JNs
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Comments
The Fight For The Castle delivers an exciting and dynamic gameplay experience. The variety of attacks (fast, medium, and heavy) paired with the shield mechanic creates a strategic combat system that keeps players engaged. The ability to manage power-ups and health adds an extra layer of depth, encouraging players to plan their moves carefully. The wave-based structure increases tension with each round, but introducing more variety in enemy patterns or wave design could enhance the replay ability. The theme of defending the castle is well-executed, with the game’s mechanics and enemy variety reflecting the desperation and strategy needed to protect it. Each enemy type feels like a unique challenge, reinforcing the theme.
The inclusion of multiple attack options, a shield mechanic, and the power-up meter demonstrates a commitment to creating a layered and rewarding combat experience. The ability to store and use health strategically is a nice touch that distinguishes the game.
The environment serves its purpose well, providing a functional backdrop for the combat.
The narrative is effective in setting up the premise of defending the castle.
The controls are responsive, with each attack type feeling distinct and impactful. The shield mechanic adds an enjoyable layer of strategy, and the power-up system provides a thrilling sense of empowerment when activated. The sound effects and visuals during combat reinforce the intensity and make actions feel weighty.
The game successfully creates a sense of urgency and excitement, especially during later waves when enemies swarm the player. The combination of music, combat, and power-up effects amplifies the tension and triumph.
Strengths: Engaging and strategic combat system with diverse attack options. Well-balanced enemy variety and wave progression. Smooth controls and responsive mechanics that feel satisfying. Thoughtful additions like power-ups, health storage, and shield mechanics.
I did not personally encounter any bugs. Overall, Fight For The Castle is a highly engaging beat-'em-up game with well-thought-out mechanics and a satisfying gameplay loop. Excellent work!
Man, what a game! There's a lot to say about this one, but I'll do my best to keep things concise. I think that there is plenty to love here: crunchy sound effects, funky music, complementary art styles, and an overall retro kinda vibe that makes me feel like I'm playing one of the beat-em-up classics. All these things (and more) definitely hit the mark when it comes to the "2D Beat-Em-Up" game jam theme, and I think that's realistically one of the most important things to nail. I'll admit I got a bit lost in the gameplay a few different times with this game, I appreciate the rather challenging mechanics as they highly incentivize experimenting with different strategies at various points throughout the game. Wrap all of these things in an easy-to-follow plot with a clear goal, and you've got a superb game on your hands.
Despite all the things this game gets right, it would be a crime not to mention some of the things this game missed the mark on (in the name of self improvement of course):
Overall: EXCELLENT game. The actual epitome of 2D Beat-Em-Up in my eyes. A true feat considering the game had what, 3 enemy archetypes? Plus 1 final boss? The textbook example of how something relatively simple can still be so much more than just good. Great job!
This was a great game!
The design was very unique and engaging, and I particularly like how you have an introductory character who goes over the combat in the training mode and the plot in the main quest mode. Added a lot compared to simple text.
The combat is engaging and varied, I like the different levels of attack and then the defend, all of which are clearly communicated to me and feel nice to use. I found out that you could defend and then strong attack, which I don't know if was intentional but it was still fun!
The UI is great and communicates to me exactly what I need to know, I especially liked knowing how close I was to defeating an enemy.
Great job, I enjoyed it!
I enjoyed playing your game. Good Job!