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A jam submission

Battle Zone BanditsView game page

Battle Zone Bandits: A fast-paced 2D beat 'em up with strategic combat and intense action!
Submitted by mattsaba54 — 4 days, 49 minutes before the deadline
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Battle Zone Bandits's itch.io page

Results

CriteriaRankScore*Raw Score
Environment: Art, level and enemy design, placement and pacing of challenges.#33.8003.800
Emotion / Mood: The game has an emotional impact.#34.0004.000
Personality/Narrative: Characters, dialogue, plot, and other story elements.#43.4003.400
Originality: Your game presents very fully original concept.#44.4004.400
Theme: The game creatively uses the Jam’s Theme.#44.4004.400
Determination: You clearly challenged yourself. Not an easy game to make.#44.0004.000
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#53.4003.400
Gameplay: The game is fun to play and engaging.#53.6003.600
Overall#53.8753.875

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
https://assetstore.unity.com/packages/2d/characters/bandits-pixel-art-104130
used for characters; player - HeavyBandit and for the enemy - LightBandit, animation, animator.
https://assetstore.unity.com/packages/2d/characters/streets-of-fight-211512
Used for the Environment, background, and tiles
https://cooltext.com/
Used to create the title of the game
https://www.gameart2d.com/free-game-gui.html.
Used for the game over(window )

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Comments

Submitted

All in all, the game is fun and entertaining. The gameplay is smooth and well thought out; it did a good job of keeping me entertained. However, I did notice a couple of areas where the game could be improved to enhance the player experience further.

One minor issue I had was with the combat system: if you stand in one spot, you can hit the enemies before they even try to attack you. While this could be seen as a strategic element, it may inadvertently make combat less challenging and intense. Balancing this aspect, such as with smarter enemy AI or attack patterns, could make battles more dynamic and engaging for players.

I feel, too, that the enemy spawning needs a little more work, whereby at times, the cadence and placement of the spawn is a bit too predictable or not different enough; that can somewhat lower replayability and any sense of excitement in the encountering of new ones. The inclusion of more randomized or creative spawns—for instance, wave-like attacks, surprise spawns, or triggering through environmental interaction—would really raise the level of challenge and uncertainty.

Another point was the absolute lack of sound effects and audio cues in some parts of the game. Audio helps with immersion and atmosphere, and adding appropriate sounds—like the noises of enemy attacks, environmental effects, or background music—could enhance the overall feel of the game immensely. These would make the world feel more alive and, at the same time, give better feedback to the player while in-game, making it all much more polished and engaging.

All in all, while these elements make for a great game, a better-enacted enemy AI, spawning system polish, and richer audio design will go a long way to elevate the experience, making the game much more immersive and engaging for the players.

Submitted

This was a fun game!

When I was replaying it the other day I found the ability to jump combined with the move speed allowed me to quickly dodge enemy attacks, and the gameplay ending up being super fun and varied! One thing I wish that there was maybe that the attack speed is increased, I felt it was a little slow. But the actual attacking is great, and clearly communicated to the player.

Combat idle mode I was unclear on what it specifically did, or if I was using it correctly. Most of the time I just standard attacked because the enemies would get me out of idle very quickly. Cool concept though!

The design of the game was unique and interesting, I enjoyed the design of the map, very much reminded me of 2D beat em ups! I wish there were more varied enemies, and music however!

Overall super fun game, and I can tell that effort was put into it! I really enjoyed the high score aspect, as it kept me playing as I wanted to break past 30! Great job!

Submitted

I found this game quite a bit more enjoyable than I had initially expected it to be, considering the relative simplicity. Combat has some added strategy given the delay on player attacks, a lack of healing/regeneration provides a challenging aspect when it comes to racking up a high score, and the game overall feels very consistent (I can tell when my attacks land, I can tell when my attacks get interrupted, I can tell when the enemy attacks land, I can tell when the enemy attacks get interrupted, etc). The foundation of the game feels rock solid, which is a LOT more than can be said about many different games that cost actual money to play.

When it comes to improvement, I found myself longing for "things to be added" much more so than "things I'd like to see changed" which is a good thing in my opinion. The only real exception to this is the "combat idle mode" that is already implemented. In my play-through(s), I didn't notice this having any effect on my character. I had anticipated this to allow my character to heal/regenerate health, however slowly, or perhaps build up strength for my next attack; something along these lines. I think either would be good, as the game has a distinct lack of survivability, but if that is an intended aspect of the game then perhaps being able to use this to empower the next attack unleashed by the player would create some more dynamic gameplay.

Aside from that, what I noticed missing from the game above all else was sound: background music, sound effects, things like that. While it is nice to be able to play and listen to my own music simultaneously, my review wouldn't be complete without mention of this.

The only other issue that I had with this game was the wall bug: enemies have the possibility of spawning outside the boundaries of the game that the player can maneuver in. This isn't too bad when it's just one, maybe two enemies, but if I'm backed into the corner (unlikely with the boundaries being as big as they are, but possible) then I encounter the issue where 3 enemies spawn somewhere that they cannot approach me, and the wall is too thick so I can't kill them to make them re-spawn in-bounds, which essentially soft-locks the game since no more than 3 enemies seem to spawn at any given time. An unlikely issue, but one worth mentioning all the same.

In summary: good game. The foundation is incredibly solid, there are no glaring issues or design choices that hold this game back, and as it is I think that this game is on the border of being complete/a finished product. Fixing/enabling the dynamic gameplay mechanic that's already been implemented, adding some sort of sound, and removing the possibility of soft-locks all feel like rather minor adjustments, and yet they are the most that I can criticize (which is a very good sign to me!)