The aiming felt really wonky but other than that, I really loved this! Very impressive amount of content for the short time period too. Reminds me vaguely of the original Prey 2 concept, the idea of using the scanner to hunt down bounty targets is a solid idea. I really had a surprising amount of fun running and gunning. Love the flying cars too!
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Cyberhunter Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.667 | 4.667 |
Presentation | #3 | 4.000 | 4.000 |
Overall | #10 | 3.625 | 3.625 |
Engagement | #15 | 3.000 | 3.000 |
Gameplay | #18 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is really impressive! I love the world, it has a sense of scale and it looks cool. I think this project would benefit a lot from an artist who can bring it to life.
I found the sprint a bit too limited, and it was very rare that an enemy fought back. Also, it didn't let me climb buildings after buying the cybernetic legs :(
The upgrades made it very engaging, and you chose some cool sounds for the music. Definitely worth expanding on this project with a team who can do it justice. I'd even be up for doing the music!
Very cool. Nailed the aesthetic. Loved the music in the bar. The scanner full screen effect was a cool mechanic for identifying bounties. Wasn't sure where I was meant to go when I was done with a level and wanted to return to the bar. Shooting felt a bit janky. Overall had a lot of fun.
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