The art is beautiful! There also seemed to be an interesting story, but I got trapped in the maze minigame, even after completing it 3 times. I'd be interested to know what your plan was for this game :)
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This is really cool - love the graphics and music. The sprint speed and driving music inspire a fast play style, so it would have been good to be able to kill enemies quickly as I ran past them. This could be acheived with a higher rate of fire, or the enemies having less health. It would also help to be able to change the mouse sensitivity to accomodate that. That being said, I did like the explosive barrels, and loved the verticality! It was a cool surprise when I didn't die by falling down.
Well done :)
This is really impressive! I love the world, it has a sense of scale and it looks cool. I think this project would benefit a lot from an artist who can bring it to life.
I found the sprint a bit too limited, and it was very rare that an enemy fought back. Also, it didn't let me climb buildings after buying the cybernetic legs :(
The upgrades made it very engaging, and you chose some cool sounds for the music. Definitely worth expanding on this project with a team who can do it justice. I'd even be up for doing the music!
The amount of effort you put in really shows!! The music was very tasteful, and I really liked the atmosphere. I'd say the font of the text makes it a little bit difficult for me to read, but otherwise its a cool game. I didn't finish it because it crashed when I tried to combine the teddy bear with a mushroom (I dunno why I was doing that) but I will probably play it again soon.
Hello! I love that you experimented with non-euclidean stuff (that's what it is, right?). I did fall off the map in the second room (after the first candle) and also the gate fully disappeared one time. Also, I think the footstep sounds could be more frequent. Overall, I liked the concept, and the visuals at the end were really cool!
I really like how you can move through walls, instead of not being able to as well as being punished for touching them. It means I can move through sections quicker but at a fair price.
I did find it hard to read the text because of the colours, and I think the rotation is too slow, like I'd prefer to be able to be swift.
I really love the sound effects! My favourites are picking up the points (reminds me a ps1 scooby-doo game I used to play) and the sound of hitting a wall.
Just realised this, but even if it is pre-existing audio, they are good choices, and that's valuable.