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SkyCity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 3.266 | 4.000 |
Theme | #25 | 3.470 | 4.250 |
Overall | #30 | 2.603 | 3.188 |
Engagement | #30 | 2.245 | 2.750 |
Gameplay | #36 | 1.429 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
One of the most unique and technically impressive entries! Visually it looks incredible and I liked running around the environment and taking it all in. There are a lot of small details added and it made it fun to explore. This is the first game I've played that integrated a LLM. I am not sure how you went about it but it was fun to talk to the NPCs and see what they were all about. The very slow processing and text scrolling did bring the experience down for me. I also didn't like how the text formatting worked with it changing size to fit the dialogue box. That said I would be very interested to see an expanded version of this game.
Really cool project. I think this shows that the AI stuff has a lot of promise (but it's not there yet). I'd be surprised if mainstream games aren't using it in a few years.
Very cyberpunk! Looks great; the environment is well fleshed out and the vibe is there. I'm not really sure what I was meant to be doing so I just went around and talked to the NPCs. The AI NPCs is a nice touch. Initial loading took quite a while, and AI replies took a while. The text displaying so slowly also did not help on that front. Wish there was more ways to interact with the game beyond talking to NPCs. Overall a pretty great slice.
There is no goal beyond chatting with characters. The speed of the AI is limited by how fast the player's CPU is since the model is local, so based on the replies I have gotten I may have misjudged the average user's system compared to my own. If I ever update the game I'd probably try for running the model solely on the GPU to make the dialogue speed faster. That, and add a quest system too, to give players more to do.Thank you for the feedback!
You definitely nailed the cyberpunk aesthetic with the skywalk and surrounding city. The dialogue takes quite a long time to load which definitely hurts engagement a bit and it seemed like the conversation were very repetitive but definitely a neat concept.
hi
Thank you for your feedback!