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Cyber Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance | #21 | 3.593 | 3.593 |
Overall | #58 | 3.185 | 3.185 |
Aesthetics | #70 | 3.333 | 3.333 |
Polish | #82 | 2.926 | 2.926 |
Synergy | #84 | 2.889 | 2.889 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's like picking a lock with a rocket propelled broadsword. (I can't be the only one who sees flying tumblers)
At first it gave me motion sickness but going wide eyed and unfocusing helped.
Harder than Nintendo hard. Also, probably shouldn't be playing this after I've had booze. Still, good stuff.
I can't live more than 5 seconds :D
Good work!
Wow! this is a pretty hard game. But i can't stop playing it!
Haha, super hard :D Even if I remember the correct moves it's really difficult to get through the obstacles. Sword is a nice touch.
Because there is a lot of "almost got it!" moments, it has the one more try quality :)
annoying
Sometimes I think making a game too hard too soon just makes people stop playing it, looks really nice, music is good but had no flow to it.
super hard but looks nice. I couldn't even manage to pass the first obstacle :(
REALLY super hard game!!! I included this game in part 9 of my Cyberpunk Jam compilation video series, if you'd like to have a look :) youtu.be/NlU4f1sVrdM
It's like avoiding bullets in real-life.
I like it. :D
Kinda like Zelda where exploration has been replaced with memorization and doing things has been replaced with dying.
First thought that came to my head.
Nice work. It's very challenging.
I think "pretty hard" might be an understatement. :p
I wish the sword animation had a little more punch to it (maybe remove a few frames and/or speed it up), but the pixel art is good and the screen tilt is a nice touch.
Have a look at our pixelized platform runner, Dayglow Empire, if you've got a minute.
haha damn thats hard. but a good hard. great music and visuals. I really need to try and last at least 30 seconds and i'll be happy.
Interesting game. It has a pattern which is good because the player can not move very fast.
I really wanted that personalized pixel portrait, but alas, it was not to be ;) Crazy hard, but that was offset by the fact that it wasn't random making it possible to get a little further each time. Great entry!
Very hard, but not impossible - just fair! Assets are just perfect! A little 'slowmo' or smalljump effect on swing would have made the game easier.
This game is all about trial and error / muscle memory. Which is not a bad thing. It's very unforgiving though! Much like "I want to be the guy". I can see why you're offering a prize to the first to complete it!
The music is a nice fit too. Got me into an almost Zen like rhythm occasionally punctuated by expletives
The game is so hard I couldn't even come far enough to enjoy all the assets that were built for it. I think the speed up should be a bit lower or the screen should be a lot taller so you know what's coming. :) It seemed as if the world stayed the same each time so you could learn the level, but still I never got past the 4th or 5th obstacle.
It looks like pure luck to progress in this game.