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RIP missed the deadline because compiling is taking too long

A topic by Switchell22 created Jul 30, 2023 Views: 247 Replies: 6
Viewing posts 1 to 6
Submitted

I started compiling the build about 30 minutes ago and I didn't expect it to take anywhere near that long 😭

Submitted

Aww :(

Submitted

Its a harsh lesson to learn, but yeah building takes around 30+ minutes, especially if the game has URP.  Ive joined game jams where I couldnt submit because of how late I started building, but honestly I dont feel too bad about those Jams because the games werent quality anyways. But yeah, this is why I set around an hour before the deadlines in this jam to start building and uploading the projects

Submitted

man i am so sad right now, urp added a huge amount of files to my web build and it exeeded the ith.io limit :(
now less people will play my game of day6, such a tragedy...

30 minutes!? It hardly takes me five!

Well, I tried a web build but that seemed to take forever and googling the issue it seemed that on the later versions of unity apparently some updated library really slows down the web build.

Submitted (1 edit)

Strange, web builds on my version of unity only take like five too. Ooh, maybe that's because I am using older version. I will keep that in mind.

Yeah, just in case something goes awry, I usually make an unfinished safety build min. 2h before deadline.