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PIXEL DUNGEON Inventory Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #54 | 3.813 | 3.813 |
Audio - Does the game have nice sfx and music? | #77 | 3.313 | 3.313 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #116 | 2.938 | 2.938 |
Overall | #116 | 3.013 | 3.013 |
Gameplay - How fun is it to play? | #126 | 2.688 | 2.688 |
Theme - How well does it incorporate the theme? | #129 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun and somewhat hectic. Needs some balancing with how stats on items are generated, but the idea is overall very cool.
I won!
I like the large amount of equipment slots, that you can drag the items all over the screen, the different stats of an item depending on the slot, and you've got to make the right choices, I won with simply big armor and some regen, while on my previous tries I missed. I also really like that enemies take damage from spikes, this makes a dungeon feel so much better.
Not everything is super intuitive, sometimes an item disappears before I could inspect it, the real time spent to open a chest seems useless given it just takes one turn which is fine.
Fun game, thanks for sharing.
The game does feel clunky. Also, it is counter-intuitive to have all equipment slots on the top right and then weapons on the main screen.
The concept is great but the RNG on the stats make them kinda useless. Like getting a +1 Armor and -1 Armor on the same piece.
My inner goblin was happy :) I generally enjoy loot fiesta games.
Liked cute little slimes, though combat felt a bit clunky because you first need to select enemy and only then you can hit it. Or maybe I was confused due to another bug, where you could spam hit enemy and it wouldn't technically die, until you stop, damaging you through whole process.
Couldn't find earings slot...
But that looks like it can be developed further to insane looting game for sure! Totally enjoyed short time looking at stats here!
I really like the combination of the 3d and 2d elements. Though I think the lighting is a bit dark which made it hard to play.
I wasn't able to equip any items, and items that I got from chests seemed to disappear before I could collect more than one of them (though I did manage to get 2 on one occasion).
I wasn't able to get past the blue slime (it died on the trap). So I wasn't able to complete this unfortunately or get to the stage where the theme became clear.
Looks like it has a lot of potential though.
Needs some more work, but I can see that it is well on its way to getting somewhere.
One week is a very short time to get something solid.
Needs a bit more solidifying.
But I like what I see so far.
Thank you very much for playing it an giving it a chance :D
Check out my live review at https://www.twitch.tv/scalphamission
Thank you for playing it :D