Could you please link it to: https://www.youtube.com/@HullHound
HullHound
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Hi All,
I noticed that the linked starter Template for Godot is for Godot 3, not Godot 4.
As such I have forked it and updated it for Godot 4.
For those who would like to use it; it can be found here: https://github.com/HullHound/nokia3310-jam-godot-starter/tree/master
@phillip @Avis Do you think this is worth adding to the resources page for anyone that might need it?
Thank you! It's really great to hear that!
I suspect I won't make any updates post-jam to the movement, mostly because the engine I'm using defaults to the configuration I've used. But I can see from playing some of the other games that a and d for strafe is a lot more common! so I will keep that in mind for future projects.
Thank you very much (though I have Kenney to thank really for his amazing art packs).
I'm still considering if I'm going to continue the game, on one hand, it was really fun to make, and I do have a more fleshed-out story that I originally wanted to add to the game but I'm also pretty happy with how it turned out and thinking about what my next project could be.
Thank you for the feedback!
I was aware of the orientation bug, and it's only just now I've realised how I could have fixed that! (Typical right!)
I agree with the puzzle room being a bit too large, I really should have shrunk it, I don't really have an excuse for that one :D
And thank you for the other ideas that I could incorporate as well.
I'm also up for a swap. My link is https://itch.io/jam/dcjam2023/rate/2007130
I think the concept is good. I did struggle with the gameplay overall, not because the game itself was difficult, but because it was hard to navigate. I played it a few times and other than the first key / door. Whenever I found a key I couldn't find the corresponding door. To echo, catdotjs below I think a minimap would have helped with that.
Other areas that I think would benefit from some additional time would be the audio, I do think the general hum in the background works as a non intrusive base audio, but I think that is the only audio in the game. I think some audio on attacking, absorbing blood or picking up items would be beneficial.
Theme wise, the game very clearly hits the mark and I think the core game loop has potential if it is fleshed out a bit more.
I really like the combination of the 3d and 2d elements. Though I think the lighting is a bit dark which made it hard to play.
I wasn't able to equip any items, and items that I got from chests seemed to disappear before I could collect more than one of them (though I did manage to get 2 on one occasion).
I wasn't able to get past the blue slime (it died on the trap). So I wasn't able to complete this unfortunately or get to the stage where the theme became clear.
Looks like it has a lot of potential though.
I struggled with the movement system and didn't really have a good idea of where I was. I thought the art was cohesive and worked well. I must admit I didn't really work how the combat system was supposed to work so resorted to just rapidly changing the colour of the torch! I thought that the theme was well incorporated.