Play Adficio
Adficio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #48 | 3.741 | 3.741 |
Gameplay - How fun is it to play? | #71 | 3.259 | 3.259 |
Theme - How well does it incorporate the theme? | #73 | 3.000 | 3.000 |
Overall | #74 | 3.296 | 3.296 |
Graphics - Is the game aesthetically pleasing? | #98 | 3.481 | 3.481 |
Audio - Does the game have nice sfx and music? | #111 | 3.000 | 3.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I loved the style of this - it was very evocative, and the almost cardboard-cutout nature of the enemies fit perfectly. It was a clever way to (I'm guessing) overcome your lack of 3D models and make full use of 2D sprites that I thought worked out well.
I appreciated the explanation on the stats - it's always frustrating to me when I have to allocate stats at the start of the game and I'm in the dark as to what they do. I did feel like melee weapons were at a large disadvantage; my first attempt was full melee and I had a much harder time than when I built for ranged weapons.
The enemies sometimes blended in, to the point where I think they might have been facing so their thin side was towards me, but I'm not sure. I also would've liked a bit more feedback on the combat, but a week is a tight timeline and you really cut it close, so it's definitely understandable.
I had fun with this. Good job!
Awesome game, I liked the story and the setting a lot! I'd love to see more from it.
Cool how you can customize the character according to the characteristics! And I like such a visual, similar to the N64. Too bad it's short, I would play some more :)
I'm glad you liked it!
Well, worry not, if things go well, you might be able to play more since I plan to keep working this little baby of mine and make it a whole rpg game! :D