Nice little 2 minute game! Wish there were sounds. Did you model the columns yourself and render them into images in Blender? Nice style either way
Movement feels great, combat is simple but perfectly functional. Great foundation for a more... fleshed out game :D
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Shrine Of The Fox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall fun and playability | #66 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
Ancient Ruins - you start of going to explore some ruins
Solitude - Once you finish the game you see that no one will believe the heroes of what happened, so they are alone in knowing the truth? (haha that's a stretch)
Cosmic Horror - game takes a twist and you end up inside a cosmic beast type entity
Comments
Michael, Preston and Nathan safely made it home.
The game was fun. The view is perfect, the two environments look cool, I like the enemies' animation and portraits and the UI part meshes well enough with it. Instant movement is perfect, I like the command of the second character to interact with the environment, touching the statue was better than nothing. Combat controls well too and I think you can get rid of it fast, or at very least the enemies die fast, I actually waited a bit to heal a few times but you probably don't have too.
This was a cool entry, thanks for sharing.
A solid entry! Great work. Short and sweet.
You can watch my play through here: https://www.twitch.tv/videos/2114770109?t=00h15m00s
Well done. The movement is perfect, nice and snappy. The combat is basic but you had a few party members to do some different abilities, although the enemies were extremely slow so it didn't take much to kite them around using ranged attacks. They also didn't seem to be on grid as they rounded corners, so not sure what was going on there. I liked the old-school, grainy feel of the graphics as well. Lastly, some sound and music go a long way, even if you just use some basic public domain stuff.
Story-lite and short overall, but a solid entry nonetheless.
It felt very classic, I like it.
Would love to have some audio there and more feedback from hitting enemies and abilities going off cooldown. Combat felt a bit too easy, enemies weren’t moving fast, so I just kited them and killed them with a bow/magic all the time. So only one character felt like it was super useful, the bowman, as he was the one using all the things and shooting all the enemies.
This was an awesome entry. The movement was good and the combat was fun just enough of a callenge. The exploration was great and the graphics felt unified. I wish there was some sound and music. the perspective was off you could see the ceiling but not the floor and the side walls when facing a wall - this is a very important thing to get correct. We got stuck right at the beginning because we didn't know to use an ability to hit the lever but once we figured that out it all made sense. The dialogue was funny and made the adventure worth it. Great job!!
Nice 1 min adventure! Super fast movement, and after you realize moving the lever needs an ability from one of the characters the games flows by quickly.
Solid gameplay, nice combat system. Simple but efficient
Yes! I got the three home safely, hurray!
Instant step movement is always good, I liked the way the dialogues worked and how the cooldowns/dialogue close was displayed.
The perspective could be better as I like to see the ground of the tile I am standing on but for this game it was not really important so take it as some nitpicking of mine. But I really wish there would be key binds for the actions!
I managed to get out of the level and could skip right to the final boss. The trick is to press "S" at the same time while entering the first portal. I assume you are using physics raycasts for the collision checks?
And of course some audio would have helped a lot.
All nitpicking aside a solid entry. Good job!
haha, I ran into that issue at one point also, but had fixed it. I did not retest on scene loading, in theory I guess you can do the same thing on level one (just tested it and you can, speed run time?).
This jam was me learning more ui stuff in godot, so glad you noticed the dialog close button lol. Thanks for the feed back!
Overall, the atmosphere is excellent, and I have always preferred real-time combat, such as in Legend of Grimmrock as in this game.
But the lack of ambient music and pretty abusable combat (there's no movement recovery or transition time; you can move as fast as you tap) make it a little underwhelming.
The models and graphic are fairly nice, but the 2D elements don´t match the 3d aestehics. And I wish, there was sound or some graphic hit feedback in the battles.
Very good game, I don't know if it was intended but I beated the boss tentacle in only 2 actions.
This was a cool submission. I think the fleshy walls and tentacles did a good job of conveying cosmic horror. I would have prioritized adding sound effects to better establish direction (like the opening secret walls and corridors could have a directional sound effect to help with navigation) over dialogue. Overall, cool project!
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