In the video it was specified that the movement has to be grid based. I would like to know if it's fine if I make it so you can only move from the center of one of the grid cells to another the center of another but instead of having a transition, I have "free movement" on a line connecting the center of both cells.
-----------Major Edit after Kordanor's Comment-------------
I wanted to make it so you could move ONLY ON THE RED LINE (no moving to the sides). The snapping was about when you wanted to make a turn you wouldn't need to be exactly centered on the tile (because that would be really finicky).
I forgot to remove the offset grid on the previous image. I made it on the fly on Aseprite and I only have another screenshot because my pc crashed when I was making the post.
The map was supposed to be like this:
I wanted to make something action oriented. Maybe a shooter? So WASD would move according to where your mouse is positioned (rounded to the closest 90º turn). So you could switch between pressing A and D to peek around a corner or press S to rapidly move backwards and A or D to make the corner without needing to turn backwards. You would still be able to make 90º turns with Q and E.