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(2 edits) (+1)

Your Picture doesnt really fit to what you are describing. As you placed the grid on top of the red line. So you are always just moving from edge to edge.

But assuming you mean edge to edge, it's still not clear what you mean. I made a few examples:


Green Arrow: Thats how it should work. You press a button, you move a whole tile.

Purple Arrow: You freely move around, can even move to the wall, release the button, you are now snapped back to the purple circle. This is not allowed.
Yellow Arrow: You can only move along the red line, but you can do so frely. Once you release you are snapped back to the closest tile. This might or might not be allowed (Zooperdan will make the call). I can assure you that it will feel horrible to play though.

(2 edits)

The grid thing is  because I added an offset of half a tile to the grid so I could draw the red line without making any mistakes and forgot to remove it when I took the screenshot.

 I wanted to make it so you could move ONLY ON THE RED LINE (no moving to the sides). The snapping was about when you wanted to make a turn you wouldn't need to be exactly centered on the tile (because that would be really finicky).

I wanted to make something action oriented. Maybe a shooter? So WASD would move according to where your mouse is positioned (rounded to the closest 90º turn). So you could switch between pressing A and D to peek around a corner or press S to rapidly move backwards and A or D to make the corner without needing to turn backwards. You would still be able to make 90º turns with Q and E. 

(1 edit)

The way I interpret it is that you want to be able to quickly strafe left/right to peak around corners, effectively aborting a transition. While that could be interesting to try out it would not be within the rules of this jam.