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(+1)

This was great fun! Got very much an Isaac vibe from it, especially with the way the upgrades were phrased.

The only improvement I can think of would be to implement a small i-frame after getting hit. If you're unlucky (or weren't managing upgrades/enemies well enough :P) it's easy to lose a bunch of health very quickly.

(+1)

Hey! Thank you for trying out the game and writing a comment!

Yup, I wanted to implement an i-frame, unfortunately, though, I overslept today and had 2 hours to fix like 3 major bugs, but oh well.. my first game on godot and first game in like 2 years, so I am happy! :D

I didn't name the upgrades based on Isaac, but I think subconsciously I must have, because now that I think about it, 100% isaac upgrades :D