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Masteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Gameplay 🧠 | #1 | 4.000 | 4.000 |
Best Sound Design 🔊 | #4 | 3.071 | 3.071 |
Overall | #4 | 3.043 | 3.043 |
Most Memorable 🎮 | #7 | 2.929 | 2.929 |
Best Interpretation of Theme 💡 | #8 | 2.357 | 2.357 |
Best Visuals 🎨 | #8 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What 3rd party assets did you use?
Space Backgrounds: https://piiixl.itch.io/space, Pixel Tandysoft: https://www.fontspace.com/pixel-tandysoft-font-f21543, Pixeboy: https://www.fontspace.com/pixeboy-font-f43730
What are your team's usernames on Discord?
limes3464
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Comments
High of 49850! Level 10.
I was looking forward to playing this one from the stream. It's like a mindless cookie clicker asteroids game, which is probably not what you were going for but I think it works well. I have the same complaint about the movement mechanics, though. Maybe if the ship couldn't break, that would raise the stakes? Just an idea of course.
Made it to level 6! I like the grappling hook mechanic, though the player is not incentivized to use it as it seems to be safer to shoot and scoot with the brake or perma thrust. Would be fun to be able to grapple onto the enemies or get maybe a point boost for doing so? Player should be able to restart faster.
Well-made asteroids clone! Tight and arcade-y, and delivers all the pleasures one would expect from a game of this sort.