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A jam submission

MidnightView game page

Dropped on a toxic planet on the verge of its end to collect valuable minerals.
Submitted by Redifexx — 17 minutes, 1 second before the deadline
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Midnight's itch.io page

Results

CriteriaRankScore*Raw Score
Most Memorable 🎮#43.2673.267
Best Visuals 🎨#53.5333.533
​Best Interpretation of Theme 💡#52.6672.667
Best Gameplay 🧠#62.4002.400
Overall#72.7872.787
​Best Sound Design 🔊#102.0672.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What 3rd party assets did you use?
https://www.youtube.com/watch?v=BG7UMUWojik&ab_channel=AaronHibberd

What are your team's usernames on Discord?
Redifexx

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Comments

Submitted

I see other people got the rover working, but once I got in, my only options were to exit, turn it on, or turn left using left click. None of the movement controls worked for me. The LiDAR mechanic was pretty neat, though, I like that part!

Best suggestion would be to make the terrain more detailed, as you are using a LiDAR Scanner on a completely flat surface. I would also suggest some kind of hint that you need to follow the sound to find the rover, as I thought that was something I started next too and not the objective.

Submitted (1 edit)

After you die, you can still move, can't restart. Found the rover, it's where the terrain slopes down.  I could not find the mineral location though.  When I'm in the rover,  the inertia of the rover does not transfer to the player so I find myself sliding back or forward  if moving in the opposite direction. Also, the rover seems to be pushable by player momentum while inside it. So if you walk to the right or the left the rover will turn in those directions.

The game reminds me of scanner sombre! I definitely felt that sense of crap where is the rover and wandered around and died before I found it the second time. The restricted vision and ticking oxygen.

Submitted

Found it nigh-impossible to actually find the rover (as in, I didn't find it) and died after getting soft-locked in the terrain of the level. But the presentation is very strong, and I enjoyed it because of this!