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4 Seasons Boss Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall enjoyment | #6 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I love how you made your battle system like a puzzle. At first it seemed tedious, but after figuring out the clues it was just a matter of using the pattern. Well done!
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Comments
Really clever battle system! I made a huge mistake going with a team of bandits and nearly flunked out of the game. But it has so much replay potential and extra challenge potential with the worst/best teams.
Definitely some minor issues I saw, but nothing that broke the game. Enemy battlers and actor action sequences looked really good!
Thanks for the review, Human! Kinda neat that you chose Bandits for your characters - that class has several action sequences based on the ones in your Action Sequences Basics pack.
Nice game, KV.
And pretty challenging too. I almost died on every fight. (Well, except the first two ones)
I liked that we have 3 ways to defeat enemies. It open to a lot more strategies.
I noticed some bugs, like enemies with a shield when they die the shield icon state spam the screen for sec, but nothing too serious.
I don't know if it was intended, but you can "avoid" the curse of the last boss by reviving your mate if they died at their 5th turn. That's what saved me, cause else I was doomed hehe.
Interesting game, well done.
Stay safe, friend !
Thanks for playing my game, Drag, glad you had fun and found the battles challenging. I noticed that bug with the state spam but haven’t figured out why it happens yet. I left it alone since it doesn’t derail the game, but it’s something I hope to fix some day.
As for avoiding the curse, that last battle had all kinds of weird issues that I had to work through to get it working as well as it does so I’m not surprised that it still has issues, but at least they are the “fun” kinds of bugs. 😁
Thanks for the feedback!
Very unique mechanics around the 3 resources! There's some nice replayability with the different characters, although the battles themselves could use some balancing (in the autumn the firelings could hyperfocus on one character easily, even with guards, got a GO 5 times).
The balance is indeed a bit wonky. I wish I had had more time for balancing. I’m glad you liked it in spite of that. Thanks for the feedback!
Interesting battle system, I like that it encourages you to find the best strategy to deal with the enemies.
Thanks for the feedback, glad you found the system interesting! I’m hoping to flesh it out some more in the future.
I really enjoyed the battle system of either depleting HP, MP or turn counts. Some battles were quite challenging and had to try to work out the enemies' weaknesses to optimize the battles.
Battles can be a bit lengthy, but most of it was me stubbornly guarding and building up TP (especially in the final battle).
Thanks for the feedback! Glad you enjoyed the battle system, I'm rather proud of it.
I love the different ways to kill the enemies. I still think battles go on for too long. With no break in the action, it gets boring really quick imo.
Thanks for playing and leaving feedback!
nice game! very good presentation! who has made the music?
Thanks, glad you enjoyed it! All of the songs are from the RPG Maker MZ RTP (assets that come bundled with the engine).