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NeedSomeSpace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.941 | 3.941 |
Innovation | #5 | 3.471 | 3.471 |
Audio | #8 | 3.118 | 3.118 |
Overall | #9 | 3.051 | 3.051 |
Fun | #9 | 3.294 | 3.294 |
Mood | #9 | 3.000 | 3.000 |
Overall | #12 | 3.176 | 3.176 |
Graphics | #16 | 2.765 | 2.765 |
Humor | #20 | 1.647 | 1.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice original little game! But as mentioned before, it's a bit too luck- rather than skill-based. Well done anyway!
Alright ! Tested out the game. I like the play area idea with the gauge, but I feel it is still lacking a bit of something... I know it's hard to do more than that in the amount of time but I would have love the to see some bonuses pickup appearing here and there to make you take some risk for more points. Or even have something that lock the zone for some time. Some little arcade thing would be really nice and I feel the game could have a lot more depth with that ! Also I have some trouble with the controls where it takes time for your character to start moving and stop moving. Maybe gravity and sensitivity needs a little tweak in the input settings of unity ? Also maybe it was meant to be this way but I can't move if I first press the spacebar and then try to move. If it's volunteer maybe some feedback, like the character changing color, would be nice for the player to understand he is stuck
That being said I have to say the execution is pretty nice, I love the HUD, I love the music a lot, and I love the idea of the game. It inspires me !
Anyway all I said is meant in a constructive way I hope you'll find it nice and helpful !
A bit too hard because you can't see enemies outside of your "area". Also it would be more fun if you could move faster I think.
Couldn't run on Chrome
I am sorry about that, seems like it runs on opera and edge till now, I'll see what I can do.
Thats odd it worked perfectly on google chrome for me maybe flash player was disabled?
Interesting idea. It felt a little weird having to keep track of both the space at the top and your HP, I feel like that could have been one and the same, but other than that nice!
super fun game but why arnt you able to move when your making the square go out? is that a feature or a bug?
Thanks! It's a feature because I thought it makes the player more vulnerable when making more space to move, and will make them to take decision when to do it.
ah alright
Very fun, the only gripe is that waiting in the tiny square for your meter to recharge is a complete gamble, otherwise very enjoyable.
Very fun, the only gripe is that waiting in the tiny square for your meter to recharge is a complete gamble, otherwise very enjoyable.
Very fun, the only gripe is that waiting in the tiny square for your meter to recharge is a complete gamble, otherwise very enjoyable.
Thanks! for the feedback!
Super clever game conept. I really enoyed the aesthetics of the game, mainly the audio and particle effects on the bar. I found it pretty difficult in terms of balence; it would be nice to be able to move a bit faster as the enemies can currently move much faster than you.
the game is nicely executed and has lots of polished, however I think it could use some more movement options
Game concept is executed really well. Sound effects are well suited and gameplay is good.
Thanks :']
great game! the concept is really smart and well executed. i agree with some of the other comments with the addition of powerups, as that could add some interesting gameplay changes. great work!
Thanks! :']
Really fun game! :)
Thanks!