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Help on Wheels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humor | #20 | 1.890 | 2.500 |
Fun | #22 | 1.890 | 2.500 |
Overall | #22 | 2.268 | 3.000 |
Innovation | #23 | 2.079 | 2.750 |
Theme | #24 | 2.457 | 3.250 |
Graphics | #26 | 2.268 | 3.000 |
Mood | #26 | 1.701 | 2.250 |
Audio | #26 | 1.134 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It seems nice, but for whatever reason I started to lag a little. You could also probably increase the movement speed a little, I felt like a snail trying to accelerate.
Other than that, and that some sound effects would bring the game to life, it's a fun idea! Have a car, shoot down baddies, deliver to various towns cargo that you find / get from other locations, you could expand this quite a lot, and even make a full release some time!
Thank you for the opinion. I know the game is far from perfect, and I feel like I should put this in the game description at this point: this is my first game involving an actual vehicle with physics etc, so I'm surprised the car doesn't explode or go flying :D
And despite that, of course I wanted to make a game waaaay too ambitious for 48 hours,
Again, thanks for the comment :D
It's interesting how it's easier to turn going in reverse. The car handling was a bit slow at times, and the camera being connected to the rotation of the car seemed a bit nauseating at times. Overall, it works, but could use more time :)
It's my first game ever about driving a car. I'm happy that it doesn't explode when you add gas or flies into space when you try to break ;)
I feel like I missed the point of the game
That happens when you make a totally new type of game within 48 hours and change the idea in the meantime
Nice! The shadows were a little too harsh, making it hard to see parts of the path. Still, very nice work.
Sorry man :D I wanted a dark atmosphere and I guess I went too far haha. Thanks for playing!