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Laments of Talkative Weapons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.333 | 4.333 |
Hits the Aesthetics | #4 | 2.667 | 2.667 |
Overall | #4 | 3.083 | 3.083 |
Fun to Play | #4 | 3.000 | 3.000 |
Sound of Design | #5 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Kayla B
System designed for
1
Take on the theme
Starting a new journey, possibly starting a life as a sentient weapon.
Where else can we find you?
https://linktr.ee/justgaykay
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Comments
I'll admit, my eyesight is not the best but under that caveat, I found this hard to read.
The page is a bit busy which I find not great when there was an entire second page open to spread things out a bit. In fact the PDF comes with a second page that is just empty. Under Character Tracker, spacing between letters is reduced which gives it a weird mushed look. There is also suddenly no spacing between the section header Gameplay and the text underneath it.
Here's some other stuff I noticed:
Header Game Play - Gameplay is one word
repeated word under Gameplay - the the matching colors
Really the entire paragraph needs a re-read/re-write to get rid of grammar mistakes and make it clear how you are supposed to play.
This also talks about random card pulls that are not explained - was this on the second page and it got lost at some point?I get it, layout-ing sucks and mistakes happen to the best but there's a lot of room for improvement. It is currently unplayable so I can't really rate it on anything but the creativity shown so far, which is good, just wish I could play it.
Yeah I couldn't get the full layout done before the end of the jam so an update will have that tightened up.
What a great concept! I love that the game covers not just weapon creation but also mechanics for a full day of adventuring. Having the weapon creation go into such detail really adds depth to the story of it and the adventurer. In the gameplay section, I'm a little unsure about the purpose of drawing cards for the countdown clock—are cards meant to correspond to a table about the weapon/adventurer relationship? Regardless, I look forward to playing this game when it's completed!
Interesting concept playing a living weapon. I don't remember where, but I saw another RPG like this years ago on the internet about living weapons. Cool layout and design.