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A jam submission

Laments of Talkative WeaponsView project page

Submitted by JustKay (@justthinkingkay) — 2 hours, 17 minutes before the deadline
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Laments of Talkative Weapons's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24.3334.333
Hits the Aesthetics#42.6672.667
Overall#43.0833.083
Fun to Play#43.0003.000
Sound of Design#52.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Kayla B

System designed for
1

Take on the theme
Starting a new journey, possibly starting a life as a sentient weapon.

Where else can we find you?
https://linktr.ee/justgaykay

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Comments

Submitted(+1)

I'll admit, my eyesight is not the best but under that caveat, I found this hard to read.

The page is a bit busy which I find not great when there was an entire second page open to spread things out a bit. In fact the PDF comes with a second page that is just empty. Under Character Tracker, spacing between letters is reduced which gives it a weird mushed look. There is also suddenly no spacing between the section header Gameplay and the text underneath it.

Here's some other stuff I noticed:

Header Game Play - Gameplay is one word

repeated word under Gameplay - the the matching colors

Really the entire paragraph needs a re-read/re-write to get rid of grammar mistakes and make it clear how you are supposed to play.

This also talks about random card pulls that are not explained - was this on the second page and it got lost at some point?


I get it, layout-ing sucks and mistakes happen to the best but there's a lot of room for improvement. It is currently unplayable so I can't really rate it on anything but the creativity shown so far, which is good, just wish I could play it.

Developer

Yeah I couldn't get the full layout done before the end of the jam so an update will have that tightened up.

Submitted(+1)

What a great concept! I love that the game covers not just weapon creation but also mechanics for a full day of adventuring. Having the weapon creation go into such detail really adds depth to the story of it and the adventurer. In the gameplay section, I'm a little unsure about the purpose of drawing cards for the countdown clock—are cards meant to correspond to a table about the weapon/adventurer relationship? Regardless, I look forward to playing this game when it's completed!

Submitted(+1)

Interesting concept playing a living weapon. I don't remember where, but I saw another RPG like this years ago on the internet about living weapons. Cool layout and design.