Play software toy
Angora's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #70 | 2.846 | 3.000 |
Originality | #73 | 2.846 | 3.000 |
Audio | #81 | 2.424 | 2.556 |
Theme | #89 | 2.424 | 2.556 |
Overall | #90 | 2.488 | 2.622 |
Fun | #108 | 1.897 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
Yes
How did you incorporate the theme "INSIDE OUT"?
Through theming around interactions inside some android headspace manifesting outwards.
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Comments
Nice job!
This is a cool game, the art and music were nice! I struggled a bit at first as I didn't really understand what I was doing but the game was relaxing afterwards! Great job!
Cool game, and I like the game boy vibe! It was really clever how you use different color palettes to differentiate different zones, though, I still got lost from inside those zones. Maybe certain rooms could have a point of interest, like a smiley face drawn from tiles or something simple like that. I loved how the world looped around on itself, so I didn't have to back track!
Very well appreciated feedback, I was kinda limited by my skills and the current engine at hand (Môsi) here as far as guidance & goals are concerned. I also got really busy with life going haywire during Friday evening & the weekend.
I haven’t forgotten about it at all, but my Godot port may need time to cook still to properly replace said entry from said feedback and… personal suggestions as to better convey the story this Ava lady expresses. I got some suggestions of mine and of some other folks, but your contributions are always welcome. Tysm, cya soon too!
(In a nutshell, I will incorporate more tiles from the attached tileset, add landmarks, more objectives + their clues, more agency through interactive components akin to such a virtual machine’s, better ambient soundscape, character-appropriate music with localized lyrics, localized text dialogs, newer + larger tilemap and possibly? more agents into the Godot rendition…)
I wandered around and explored the map quite a bit, and honestly I lost track of how many files I collected quickly 😅
I found it relaxing to be able to just explore the world with a simple OST playing in the background, but I didn't quite fully understand if I was supposed to collect every file maybe- or just explore? I thought the idea/setting of the game was quite original. Either way, I enjoyed the aesthetic, and the art style and music fir together well. Nice job!
I wandered a bit, collected 8 files, but I don't know where I'm going with this?
The art is very aesthetically pleasing, and the movement speed didn't feel to slow, which was good for navigating the world. however I didn't really know what I was doing and the game felt a little directionless.