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Heartbreak Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #22 | 3.373 | 3.556 |
Originality | #46 | 3.373 | 3.556 |
Overall | #59 | 2.909 | 3.067 |
Audio | #66 | 2.635 | 2.778 |
Theme | #78 | 2.635 | 2.778 |
Art/Graphics | #83 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
We used Kenney asset packs for the bulk of the backgrounds, but made the unique sprites ourselves
Did your team create most of/all the audio yourselves?
The music was created by ourselves, some sfx were gotten off of FreeSounds, but I ensured that they were CreativeCommons
How did you incorporate the theme "INSIDE OUT"?
We thought about the idea of escaping a prison, by using its unique elements. We wanted it to be about using what is shackling you to help free yourself, seeing the captor role from a different perspective (inside out). We also had greater plans (limited by time) of a story of heartbreak, where it would be revealed how and why the heart is shackled, and how they would have to fully let themself become vulnerable to truly escape the prison they placed themself into.
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Comments
I think this game is really fun, the levels are pretty good, and it's great how you get new mechanics so often. I haven't beaten the last level becasue it was too hard, the block with timers go too fast. The background looks nice but other sprites don't really fit it, I know that's because you used kenneys asset pack, but honestly it's better if the whole game fits togheter nicely with the art, than if you have a nice looking background tiles that don't look good with the rest. Some stuff aren't so easy to understand at the start, some quick tutorial level would help a lot with explaining the mechanics (just labels around the world that tells you how blocks work). Also I felt like the game is more of a platformer than a puzzle game, I don't know if that's intented or not. I liked the game and with more polish, levels and mechanics it could be a really nice game, 7/10.
This is unironically my favorite I've played so far. The level design is FANTASTIC, the mechanics were interesting and unique, there were SO many levels, and the sound design was great. The game was challenging, but not challenging enough to ragequit. The cobweb block sometimes felt a little weird or buggy, but other than that, it was all executed well. Good job!
The length of the game is unmatched with all the other games in this gamejam, impressive work.
The game itself is very fun, and I really love puzzle games, I see a lot of possibilities for this game in the future.
Can't wait to get more.
Good Game!
Unique game with cool puzzles. Great job!
This is a very unique and challenging puzzle game, I really enjoyed the mechanics.
that was really fun and challenging! took me quite a while to beat! I love that there is a lot variety in the puzzles so each of them felt unique
A very polished and fun puzzle platformer, well done! It’s the little things like the menu movement being so smooth that make a game feel good to play