The environment if given time can be really awesome, and the character design is cool. Once there are a lot of spiders, though, they can reaaaallly eat up the performance, and it tanks pretty quickly. The fact that you procedurally animated the spiders is pretty cool (probably could be what's eating the performance), so I think in a later version if you focus on the environment, combat mechanics, and possibly just give different spiders different abilities, etc this has a lot of potential to be a fabulous game. Great job!!
GoldShots
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I'm a sucker for an rts, very satisfying when you start seeing your resources exponentially tick up. I do think the start feels really slow, and it could be beneficial to have some sort of time speed up of some sort to help with the idling you do. I like the building and balancing with the resources, a nice readable art style, it's pulled together pretty well. Great job!
I was going through the comments for my game, and could have sworn I made a comment on this game, given I've rated but I guess I haven't. It was definitely a fun game. The parrying can get really difficult because there are SO many enemies that can all be swinging at different times, but aside from that the balance doesn't seem too bad. One thing I think could REALLY benefit that game though is just some juice. Make parrying FEEL realllly good (maybe sound effects, freeze frames, particle effects, just juice the hell out of it) given it's the central mechanic of the game, and it could feel absolutely awesome. Great job!
We definitely wanted mouse sensitivity to be an option, unfortunately couldn't get it working before the deadline. :( The smoothness comes from basically little animations (like tweens) that play anytime something happens, and it works because your brain basically just fills in the gaps that aren't there.
If you ever want a better explanation or help with anything, I'd be more than happy to. Thanks for playing!!
I think the parry is a little difficult with varying attacks and so many enemies at once, but I like a game with parrying involved. I think the parry could use a little more juice, but I like the power scaling and gameplay. The art is really smooth and minimalistic, and definitely a game I could see myself sinking a good bit of time into with a bit of juice. Great game!
The art- is FANTASTIC! I've always had a weird obsession with "eat and grow" kind of games like Agar.io or something, so the like- 2 mins that this was was fun lol. Not a whole lot of critique I can give other than it going really fast like the others I have said, and just wishing there were more levels, but it's a game jam... so. Great job!
I like the idea of riding power lines and gaining speed, but the addition of the enemies seemed quite unnecessary and felt more like something put there to just slow you down. If you get far enough, it eventually just turns into an insane amount of giant red birds that makes it impossible to get anywhere. Expanding on the enemies, and giving some sort of "end goal" (even if it's endless, just something to work towards) I think could do a lot for this game. The art style, in a weird way is pretty cute and I like it. Well done!
Very unique gameplay, unfortunately I didn't get around to using any of the magic powers. :( I don't know if it was the image detection or my incompetence. It's impressive that you implementing the recognition, though in the time that we had. After a little while, I think the gameplay gets repetitive, but that could also be the fact that I didn't actually use my magical powers... great submission!
Great game! Gives me similar vibes to making a redstone contraption, itches that computer science brain of mine. art was nice, I think having levels of different puzzles that can introduce you to each contraption over time, and then having the normal mode as like an endless mode you can play would be awesome and really benefit the game! Well done!
Amazing game! Love the art style even if it's simple, the gameplay definitely gives undertale vibes. I really like the idea of having to balance a siphon ability with actually attacking him. The fight was hard, but felt fair and had some semi-interesting story and lore. I think skippable dialogue could benefit it a little bit, but that's a nitpick. Amazing submission!
Am I a gamer? (My score was like 215) The setting is very unique and well set. I really like the art, love that there are different textures and skins for the bats as you upgrade, but I think you can do so much more with what you have as a base here. (I'm thinking like different types of enemies, more weapons/bats or abilities, gameplay loop of having to run the bases or something? Idk!) Great job for the timeframe you had here for the jam, well done!
I really like the vibe that you had going with the characters, the little animations, it had very impressive art! The procedural generation can definitely add replayability, and high scores/a leaderboard would be awesome! I like the idea, just feels a little rough around the edges with the movement. Great job!
Thank you! I wish to have been able to develop the lore and voice more similar to something like Glados from Portal, but had to prioritize some other things. :( Pipes are definitely a bit wonky to play with if you're unfamiliar, and I wish we could have hammered out those issues. Thank you for playing!
I really like the idea of needing different characters to solve puzzles, and think this could even be leaned more into for the puzzles, as it kinda felt like you would just have to switch for whatever it was rather than requiring the multiple characters sometimes. There's a lot of dialogue and character development which is pretty great for a jam game. A surprising amount of content, great job, and great game!