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A member registered Aug 04, 2024 · View creator page →

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The environment if given time can be really awesome, and the character design is cool. Once there are a lot of spiders, though, they can reaaaallly eat up the performance, and it tanks pretty quickly. The fact that you procedurally animated the spiders is pretty cool (probably could be what's eating the performance), so I think in a later version if you focus on the environment, combat mechanics, and possibly just give different spiders different abilities, etc this has a lot of potential to be a fabulous game. Great job!!

I heard you can get them at your local supermarkets. :)

I'm a sucker for an rts, very satisfying when you start seeing your resources exponentially tick up. I do think the start feels really slow, and it could be beneficial to have some sort of time speed up of some sort to help with the idling you do. I like the building and balancing with the resources, a nice readable art style, it's pulled together pretty well. Great job!

I promise it's not THAT hard :( LOL, thanks for playing ^^

I was going through the comments for my game, and could have sworn I made a comment on this game, given I've rated but I guess I haven't. It was definitely a fun game. The parrying can get really difficult because there are SO many enemies that can all be swinging at different times, but aside from that the balance doesn't seem too bad. One thing I think could REALLY benefit that game though is just some juice. Make parrying FEEL realllly good (maybe sound effects, freeze frames, particle effects, just juice the hell out of it) given it's the central mechanic of the game, and it could feel absolutely awesome. Great job!

Definitely would've been easier for everybody, but I prefer 3D games and like to punish myself, so 😈 

Thanks for playing, and thanks for the interview. It was a lot of pain and fun. Perhaps I should interview you for your game today. 😏

Definitely not everyone's cup of tea. Tha KS for playing!

Worse?! 😩😩 

Thanks for playing, lol!

We definitely wanted mouse sensitivity to be an option, unfortunately couldn't get it working before the deadline. :( The smoothness comes from basically little animations (like tweens) that play anytime something happens, and it works because your brain basically just fills in the gaps that aren't there. 

If you ever want a better explanation or help with anything, I'd be more than happy to. Thanks for playing!!

Awe, that sucks!

Unique style and gameplay, it's so cute! I like the twist of the tower defense genre, having to defend against the towers instead, and think you could probably even lean into it even more. Great game!

Unique style and gameplay, it's so cute! I like the twist of the tower defense genre, having to defend against the towers instead, and think you could probably even lean into it even more. Great game!

The art is great! (Voxel art is awesome) But I think a lot could have been done with gameplay mechanics to actually help you survive (like defensive towers that also require power or something). The movement of the little shrimp drone is really smooth as well. Great job on the game!

I think the parry is a little difficult with varying attacks and so many enemies at once, but I like a game with parrying involved. I think the parry could use a little more juice, but I like the power scaling and gameplay. The art is really smooth and minimalistic, and definitely a game I could see myself sinking a good bit of time into with a bit of juice.  Great game!

The art- is FANTASTIC! I've always had a weird obsession with "eat and grow" kind of games like Agar.io or something, so the like- 2 mins that this was was fun lol. Not a whole lot of critique I can give other than it going really fast like the others I have said, and just wishing there were more levels, but it's a game jam... so. Great job!

Ahhh, I see. I guess I missed that there were attacks, that's my fault!

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I like the idea of riding power lines and gaining speed, but the addition of the enemies seemed quite unnecessary and felt more like something put there to just slow you down. If you get far enough, it eventually just turns into an insane amount of giant red birds that makes it impossible to get anywhere. Expanding on the enemies, and giving some sort of "end goal" (even if it's endless, just something to work towards) I think could do a lot for this game. The art style, in a weird way is pretty cute and I like it. Well done!

I will definitely be replaying it later, and making sure to use those powers!!

I definitely wish we could have smoothed out some of the issues and added helpful UI. Would've made for a much better game. Thanks for playing! :)

Definitely very original idea and goes with the theme well. I'm not sure if I missed the ending, but I think a defined ending could be awesome! The responsiveness of the flight controls were done surprisingly well. Nice job!

Very unique gameplay, unfortunately I didn't get around to using any of the magic powers. :( I don't know if it was the image detection or my incompetence. It's impressive that you implementing the recognition, though in the time that we had. After a little while, I think the gameplay gets repetitive, but that could also be the fact that I didn't actually use my magical powers... great submission!

Great game! Gives me similar vibes to making a redstone contraption, itches that computer science brain of mine. art was nice, I think having levels of different puzzles that can introduce you to each contraption over time, and then having the normal mode as like an endless mode you can play would be awesome and really benefit the game! Well done!

Amazing game! Love the art style even if it's simple, the gameplay definitely gives undertale vibes. I really like the idea of having to balance a siphon ability with actually attacking him. The fight was hard, but felt fair and had some semi-interesting story and lore. I think skippable dialogue could benefit it a little bit, but that's a nitpick. Amazing submission!

Am I a gamer? (My score was like 215) The setting is very unique and well set. I really like the art, love that there are different textures and skins for the bats as you upgrade, but I think you can do so much more with what you have as a base here. (I'm thinking like different types of enemies, more weapons/bats or abilities, gameplay loop of having to run the bases or something? Idk!) Great job for the timeframe you had here for the jam, well done!

I really like the vibe that you had going with the characters, the little animations, it had very impressive art! The procedural generation can definitely add replayability, and high scores/a leaderboard would be awesome! I like the idea, just feels a little rough around the edges with the movement. Great job!

I really liked this game! It fit the theme well, the puzzles were numerous and challenging, the mechanics were creative and made me think. I never got level 8 or 18 though, maybe I'm not a gamer. :( Great submission!

It was a mix of wanting it to not be so simple, and not having time to make the spacing just right, leading to it being a little jank. Thank you for playing! ^^

The pipes, admittedly, can get pretty buggy and wonky if not played with a certain way, but Im glad you had no issues. Thank you for the kind words and playing the game. :)

Thank you! I wish to have been able to develop the lore and voice more similar to something like Glados from Portal, but had to prioritize some other things. :( Pipes are definitely a bit wonky to play with if you're unfamiliar, and I wish we could have hammered out those issues. Thank you for playing!

I really like the idea of needing different characters to solve puzzles, and think this could even be leaned more into for the puzzles, as it kinda felt like you would just have to switch for whatever it was rather than requiring the multiple characters sometimes. There's a lot of dialogue and character development which is pretty great for a jam game. A surprising amount of content, great job, and great game!

If it was made for Big Mode, well done! The gameplay was a lot of fun and was one of the few games I spent extra time trying to complete. I still think the theme could fit a little better, but a lot of people went down the "powerful" route, so that's perfectly fine. Good job on the level design!

I believe this was made for the GMTK jam in 2024, and the theme doesn't fit very well, but aside from that... it's fun! Lots of levels and pretty unique gameplay.

This is genuinely one of my favorite games so far. Numbers, a bit of strategy, a detailed tutorial, varying levels, amazingly done! Great job!

I wanted to do a lot more with story, but couldn't get around to it. :( Thanks for playing!

Definitely a bit janky lol, thanks for playing!

I think the game definitely has a lot of potential. More levels, enemies, and speeding up the charging could do a whole lot! Great game!

I really like the concept! It's satisfying seeing hordes get massacred as you grow larger, but as the other have mentioned, some variety could definitely go a long way to not make me feel like a caveman just placing a bunch of stuff down because I have the money for it lol. Great job!

This is an extremely interesting game concept! I think it would have been fantastic to actually dive into what is happening to give the player some sort of understanding other than randomly mashing keys, but very well done! Very unique concept and was pretty fun to play around with. 

This is an extremely interesting game concept! I think it would have been fantastic to actually dive into what is happening to give the player some sort of understanding other than randomly mashing keys, but very well done! Very unique concept and was pretty fun to play around with. 

Thanks for playing! I'm glad you caught the Portal vibes because that's exactly what I was going for. :)