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The Lost Reel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #26 | 3.243 | 3.357 |
Audio | #32 | 2.898 | 3.000 |
Originality | #34 | 3.174 | 3.286 |
Art | #36 | 3.174 | 3.286 |
Overall | #37 | 3.009 | 3.114 |
Fun | #44 | 2.553 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
All of it
How did you incorporate the theme "FREEZE"?
You need to freeze when the monster notices you.
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Comments
Music is fire
Love the artwork and music but definitely could have used a few more gameplay elements other then just walking around
At first I wasn't sure if there was going to be a monster, but I did some exploring to find it. The freeze mechanic worked well, these type of stalker/hide and seek games are not personally a favorite but this was done well for such a short jam period! Nice work on the creepy atmosphere.
Maybe I Just got lucky but the first upstairs room I went into had the reel! So it was very short for me but even in that little time the monster still popped up and spooked me! Good submission I enjoyed it :D
Awesome game; I was on my toes with the monster!
Great ambiance, reminds me SOMA. The idea can be now extendable to a full game, with more objectives, bigger environment. Love the monster 😱
I absolutely love the music! That would be my favorite part. But please turn the monster guy's volume down, it's so much louder than everything else, so if I ever wanted to turn my volume down enough for it to not blow up my ears, then the whole rest of the game would become practically mute at that point. It would also be cool if you had his volume adjust depending on how close he is to the player, because as it is now, his little "AYYYY"s aren't giving the player any information. There really isn't any reason to be scared of/worry about the sounds he makes because they don't mean he's close or anything. This game could also really benefit from a bit of background ambiance to make it feel a little spookier, and a little less sterile.
I also really want to compliment the monster's animation, particularly when he catches you, very spooky. :)
Hell yeah. We had a strong audio team, so thank you for loving that. I did mess up the sound implentation, there are even some sounds that I just forgot.
Absolutely terrifying! that jump scare when the monster catches you is so unnerving,i love that explanation but i think it should be shown when you start playing so people dont skip it and have context,still great game nonetheles!
great job with the game! that crawling monster is terrifying :')
Great work! Love the atmosphere, spooky. Bit glitchy monster but didn't detract much.