Dude, I love this -- definitely very evocative of Banjo/Mario 64! Very nostalgic for me and fun to play :)
Play Shiba
StoryOfShiba's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOW Score (Overall impressive) | #8 | 3.795 | 3.929 |
Doge score (How well it represents Dogecoin and "Do Only Good Everyday") | #9 | 3.243 | 3.357 |
Overall | #18 | 3.209 | 3.321 |
Fun Score (Overall gameplay) | #22 | 2.898 | 3.000 |
Absurd Score (Overall amusing) | #27 | 2.898 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really cool man, I agree with omzeeeee below me, I really did get an early 2000 game vibe from this, which can be somewhat difficult to recreate honestly. The only critiques I have is that I think the camera controls are a little difficult, it can be hard to move with WASD and rotate the camera where you need to at once. (I dont know if its purposely like that to resemble old school games or not) It was easier with the arrow keys, but perhaps switching camera movement to the mouse would be an improvement? Either way, congrats on the submission man, glad to see so many people taking part in it while putting in so much effort
Thankyou for the feedback! Muchly appreciated.
I agree about the camera controls. Theyre partially clunky as you guessed, to emulate oldschool games, I managed to get the player and camera controls very close to how Banjo Kazooie is setup - which is a pretty clunky game when it comes to the camera. Also because I didnt have the time to improve it any further than that XD
Something that would have been nice would be a toggle to 'auto'-stick behind the character, which a lot of games had including Banjo Kazooie. But I didnt implement it because the camera would have cut through terrain a lot like that, so Id also need to work out some kind of anti-clipping feature for the camera which I didnt have time in the end to attempt. And yes the mouse could also be a good way to do it, which would basically emulate a joystick. All good solutions :)
Cheers, omzeeeeeee. It really was a lot of work. I almost always do this with gamejams though, I need to learn to not have such a large scope, focus more on the gameplay & making a complete game!
Glad you enjoyed the nostalic aspect though, thats certainly something Im very happy with. Spent a lot of time during the jam playing Banjo Kazooie, Ive never really though about how complicated and polished some of the systems are in that game - until now that is :)
The camera has a very nice early 3D platformer feel, and I like the Woofer mechanic.
I did run into some trouble, I was getting the no jump tutorial issue, and not everything was rendering. But for a week's work I think you're doing well!
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