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To The Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOW Score (Overall impressive) | #6 | 3.875 | 3.875 |
Doge score (How well it represents Dogecoin and "Do Only Good Everyday") | #8 | 3.250 | 3.250 |
Overall | #9 | 3.531 | 3.531 |
Fun Score (Overall gameplay) | #11 | 3.750 | 3.750 |
Absurd Score (Overall amusing) | #21 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh, I love this! It's pretty, the controls are intuitive, and it's a lot of fun -- I could use some more practice on the second level but I think it's my fave!
Thanks for the feedback :) <3
Just an FYI, Featured your game in my twitter roundup of favourites! :)
https://twitter.com/Alex_ADEdge/status/1368217766549856260
Awesome, thanks Alex! <3
Woof! That first level is pretty tough, but overall very fun!
Thanks for the feedback :)
A nice collection of minigames! The rocket (flappy bird type) one was my favourite, you could add a bunch of levels for that section alone and release it on mobile, I could see that doing well. Theres some nice polish in these games overall too. The loading screens and details like dust and rocket smoke are all great.
Thanks for playing! That's my favourite level too, need to add the same level of animations, pfx and sfx to the other levels, satisfying bursts and pings when collecting coins. More animation in the rocket. Will definitely be improving it for further releases. Thanks for the feedback <3
100%, I really think it would do well as a mobile game. Good to hear youll keep working on it, let me know if you ever release it! :)
Love this game and rated.
Thanks for playing! Glad you enjoyed :)
That was pretty fun. Good job.
Cheers for the feedback! <3
Bruh this is like four different games in one lol! Mad impressive. The particles were used really well, and the progression from scene to scene was pulled off pretty well, but the differences between certain levels were so stark they felt like they didn't combine very well. But that's a minor issue. Great job man!
Thank you for playing, glad you enjoyed! Totally agree about the lack of continuity, hoping to improve that in the future to bring the levels more in line with each other art, sfx and pfx wise but keeping there distinctive feel. I had planned for some sort of cutscene/ animation/ break ceremony between each level so the player has time to think and adjust to new controls/ layouts and linking the levels with more story, e.g. finding a cave with your ship, collecting fuel for it, take off sequence, moon landing. Alas, that was outside the scope of the week but will be looking to update it in the future :)
Many thanks for commenting! <3
This is neat! I like how it tells a story as the levels progress, and remixes the game slightly each time with the same general rules.
Thanks for playing, glad you enjoyed, cheers for the feedback! <3
haha i cant stop thinking about the meme while im playing
haha i cant stop thinking about the meme while im playing
love the landscape!
Thanks for the feedback! :)
This is GREAT! I LOVE the different game styles, the art is nice and the gameplay is smooth! Well done!
Thank you very much! <3
Also thank you for hosting this Jam It was very fun to be involved in :)
To the moooooon we goooo!!
Very nice entry !! Well polished and graphism is wow ! Specially level 2. I love the fx and animation ! Well done !
Thank you for playing, and for the comment! <3
Glad you like! Level 2 is my favorite level too
After the jam I would like to improve the other levels to bring the animation up to the same quality, have the ship tilting when going from side to side and such and fix the SFX. A week is not enough time to polish everything but will definitely revisit. I would also like to include cut-scenes between the levels so there is more of ceremony/ achievement