Can the game have hazards in the environment, such as spiky walls to avoid?
Kittiedragon
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I made an image to showcase some of the games I've played so far, we can use it to share and spread the word on social media/ forums etc :)
Might make some more when I play some of the other games this weekend, let's use this thread to share any images for promoting the Jam outside of this group! Doges together strong!
Love the graphics and pfx, looks very polished! I didn't get very far (probably I'm just not very good at this and need more practice haha) IMO the controls feel a bit cumbersome, with A and D as rotation, I think it may feel better with them being left and right movement (at least that's what I kept trying to do with them :P). Also maybe having some sort of arrows indicating where enemies are when they are offscreen would be cool, so I know which side of the planet I need to be on. Anyway minor feedback, I am probably just not very good at this style of gameplay but it looks really good! Shooting the enemies feels awesome :)
Thank you for playing, glad you enjoyed! Totally agree about the lack of continuity, hoping to improve that in the future to bring the levels more in line with each other art, sfx and pfx wise but keeping there distinctive feel. I had planned for some sort of cutscene/ animation/ break ceremony between each level so the player has time to think and adjust to new controls/ layouts and linking the levels with more story, e.g. finding a cave with your ship, collecting fuel for it, take off sequence, moon landing. Alas, that was outside the scope of the week but will be looking to update it in the future :)
Many thanks for commenting! <3
Thank you for playing, and for the comment! <3
Glad you like! Level 2 is my favorite level too
After the jam I would like to improve the other levels to bring the animation up to the same quality, have the ship tilting when going from side to side and such and fix the SFX. A week is not enough time to polish everything but will definitely revisit. I would also like to include cut-scenes between the levels so there is more of ceremony/ achievement