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BoneSea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good is the game? | #14 | 2.900 | 2.900 |
How spooky or fun is it? | #14 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who's on your team?
Just me
What's your game called?
BoneSea
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Comments
An intriguing setting - a good blend of surreal setpieces and unsettling ambiance. Did give off a vibe of desperate survival. Never overexplained itself, never underexplained itself, just the right amount of mystery.
But... yeah. I'm afraid I struggled with this one as well. Eventually I lucked out and managed to click on the other city, which sent my little moving base into autopilot and got me back on track. But at the cost of sending my camera angle underground somehow, so I missed a lot of the spooks until suddenly I was dead and restarted from a checkpoint.
With a bit of polish, and maybe a few more red lights for guidance, this could be something pretty special.
Biggest issue is the controls, not sure why both the camera and movement controls are tied to the Left-Mouse Button. Think in an update you should have the camera control map to the Right-Mouse Button maybe. Like click and drag the right mouse button to rotate the camera.
The controls were really difficult. I was struggling to rotate the camera, so I couldn't really see where to go. It made it hard to keep playing because I couldn't tell even what I was doing. The visuals were fine, the music was scary, but I didn't make it far because of that.
I found the controls to be annoying especially for the camera and the final cutscene crashed for me. I did however like the atmosphere you were going for.
The hand and mouth are really effective at building tension without being frustrating to avoid. Great work.
Unfortunately, my game also crashed at what I assume was the end cutscene.
Awesome game. Love the concept and the soundtrack.
Shame the final cutscene kept crashing for me.
This is a cool concept! Interesting playing as a kind of 'moving base' of sorts rather than a person - a bit less typical for your average horror. I found the camera a bit awkward at times and had a bit of trouble looking around, but the atmosphere was great and... well, I definitely didn't expect the story to go the way it went!