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A jam submission

QuazardView game page

Wizard's duel with Just 100 spells
Submitted by Okttah — 8 days, 4 hours before the deadline
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Quazard's itch.io page

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Comments

Submitted

Really cool idea. There's a lot to take in, so I wasn't any good at first, but I think this has the potential to turn into something more polished.

Submitted

I think there's something cool here but I could not get a grip on what was going on. A bit more of a tutorial would sort that out though!

Submitted

I love a complex system! Even though there is a lot going on, it was still approachable and I could reason through it (well, not in the 10 second challenge) instead of just button mashing.

Developer

That's awesome to hear! Thanks!

Submitted

This is a really compelling idea! The practice mode is a really nice addition, I even won a game or two afterwards  😅 Would love to see this explored more, think you might have something here.

Developer(+1)

Nice! Thank you! Yeah I'm keeping an open mind about where I could take it from here, if I take it further...

Interesting idea! I feel like I was thrown in the deep end though. Needs a set of tutorial levels with a slow ramp-up to teach how the attributes of a spell can differ. (If I even understand correctly how it all works, which I'm not sure I do.)

Developer (1 edit)

Dang! I'm sorry. It is supposed to be a noita inspired confusion but it sounds like it went too far. I reworked the 'how to play' section and added a practice mode.

Well, that's just my experience of it; someone else's mileage would surely vary. I'll try to check out your changes shortly!

Awesome, the practice mode has addressed my confusion! 👍 And now I have other thoughts...

Big potential here. The combination of attributes seems really interesting.

4 is definitely the right size board as it is now. Even 16 takes too long to consider all your options.  

I'd love to see some means of combining two spells together (maybe with a chance it will either go right and make a crazy-powerful spell, or go wrong and ruin an otherwise useful spell).

This design _could_ work well with a touchscreen on mobile!

Developer

Cool thanks for trying it out again!

Haha yeah 100 is quite hectic to consider and can drag the game. I was kinda wondering if hectic processing of too much info would be a fun mechanic. 

Combining spells: for sure! I think that would be a good direction to expand if I keep working on the game. There's just a little of that now: grass and fire, water and lightning, but it doesn't create a whole new spell type or effect which would be rad.