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Interesting idea! I feel like I was thrown in the deep end though. Needs a set of tutorial levels with a slow ramp-up to teach how the attributes of a spell can differ. (If I even understand correctly how it all works, which I'm not sure I do.)

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Dang! I'm sorry. It is supposed to be a noita inspired confusion but it sounds like it went too far. I reworked the 'how to play' section and added a practice mode.

Well, that's just my experience of it; someone else's mileage would surely vary. I'll try to check out your changes shortly!

Awesome, the practice mode has addressed my confusion! 👍 And now I have other thoughts...

Big potential here. The combination of attributes seems really interesting.

4 is definitely the right size board as it is now. Even 16 takes too long to consider all your options.  

I'd love to see some means of combining two spells together (maybe with a chance it will either go right and make a crazy-powerful spell, or go wrong and ruin an otherwise useful spell).

This design _could_ work well with a touchscreen on mobile!

Cool thanks for trying it out again!

Haha yeah 100 is quite hectic to consider and can drag the game. I was kinda wondering if hectic processing of too much info would be a fun mechanic. 

Combining spells: for sure! I think that would be a good direction to expand if I keep working on the game. There's just a little of that now: grass and fire, water and lightning, but it doesn't create a whole new spell type or effect which would be rad.