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Jazzy Socks Games

98
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2
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A member registered Jun 15, 2020 · View creator page →

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Lovely! So satisfying to plop stuff down

This very nearly works and with a bit syntactical tweaking could produce some really fun and weird games. Would love to see an updated version.

So charming and relaxing. Makes me want to go to Sevenoaks (there can't be many games that evoke that response!).

Love how this all fits together. My drawing skills are terrible so I don't think there's much risk of copyright infringement! The AI prompting the human is both hilarious and worryingly prescient.

The answer is 'No, I am not a human metronome'. Love little ideas like this! So fun to test abilities you never think about.

Nice! Someone nearly went off with my hamburger! Looking forward to seeing a more polished version.

Super fun. There was something about making the path appear that I found very satisfying. I couldn't figure out how to get more than more shape but I can defiinitely see how it could become quite strategic (in a flowy sort of way).

Nice idea. I like the 'push you luck' element. Juicing up the animations (and adding a bit of sound) could make it loads more satisfying.

I think there's something cool here but I could not get a grip on what was going on. A bit more of a tutorial would sort that out though!

I am a pariah. No idea what was going on (I am British...) but I had fun

So much fun! Loved the polish, the music and the little dust particles when the character walks (I don't know why but this was super charming to me). It also felt really easy to control which was nice.

Love this. How is such a simple game so addictive? (probably best not to think about the answer to this).

Great idea! I'd like to see this more fleshed out. I struggled with the timer on making decisions and I think you could have made it easier since it's a jam game (always hard to get the balancing fight in 48 hours!)

Looks and sounds great. I had no idea what was going on or what I was supposed to do but from reading the comments that sounds like it might have been a problem with me rather than the game!

Nice work. I liked the role-reversal aspect even though I found it harder to be the boss than the hero. 

Interesting take on the theme. A high score system would be cool.

Lovely game! It reminded me of a board game called Machi Koro. The decay mechanic was interesting.

Cool idea. I liked the different modes as an added twist. I would have liked to move the camera (unless I missed that?). Good job!

Cool idea. It would have been nice to see the shape that would be triggered each turn - I did not memorise them from the tutorial. I liked the dice rolling animation!

Nice idea! Could be a really fun two-player game. Adding a bit of juice when the dice disappear would made it feel a lot more satisfying I think.

Great idea! So interesting to make the pieces using dice rolls. I kept forgetting to change the shape of the pieces but it's interesting to have two things to focus on.

I like the style and moving the dice felt satisfying. It felt like you'd thought about the challenge level of the puzzles.

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Nice! I love how this is a simple idea but it's nicely executed and fun to play. There's loads you could do to build it up into something more complex(the bribe idea sounds interesting).

I'm impressed you made a narrative game for a 48 hour jam! If I had any feedback it felt like I had to click through a lot of text before I got to make any decisions but I guess it depends what you're planning to do with it next.

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I liked the look and the idea is interesting. I found the battling a bit dull - it would have been interesting to have more options on the dice so the choices were more engaging.

Really nice idea, interesting interpretation of the theme, it works really well and the levels are nicely designed. I wonder if it would be clearer to have an automatic restart when you roll a 4 or even disable moves that result in a 4, although you do get the point quite swiftly. Great entry!

The core idea is good and it's fun if a bit repetitive. Some more enemy types would have given some variety. Perhaps it's not very clear that you have to roll when you run out of ammo although I got the hang of that after a bit.

Love the art and sound. Gameplay is fun but sometimes the random loss of time was frustrating. An arrow to show the next location when it's not on screen would have helped. I didn't quite get what the durability was for.  Still a nicely executed game.

Nice! The way the dice tend to snap together feels a little odd but it's fun to play with for a while and a nice change of pace from a lot of the entries in this jam - good job!

Fantastic art! Gameplay is straightforward and fun for a couple of playthroughs - good length for a jam game.

Nice spin on the theme! I liked the different looks to the maps, although the larger ones need more enemies spawning - on the Forest level I had to wander around quite a lot before I found any!  Having to pick up the dice after you throw them is a nice idea, but in practice it meant I sometimes couldn't avoid running into enemies and taking damage. Still, it's fun and well implemented - good job!

Fun game, I like the art style and the feel is nice and crunchy. The dice rolls add a nice element of variety.

Fun game, very cute look. Some feedback when taking hits would be nice, I wasn't always sure if I was taking damage while concentrating on the action.

I like the idea, and the art looks cool. The enemy movement feels a bit random to me which means there isn't much challenge, but it's still fun to play.

Cool idea, and the puzzles are nicely designed. There's lots of scope to expand with some more different abilities.

Nice concept. I didn't really get the 'dead loss' outcome (is it random?) but maybe that's just me. I think it's a  bit too skewed towards sheer luck, but with some tweaking I think it could work well!

Feels nice to move and jump, and it looks great, and the level design looks interesting - sadly I kept hitting the transition bug so couldn't really get much of a feel for the mechanics. I like the idea though!

Looks great! I agree with other commenters that a bit more feedback would make it clearer what was happening - it all moves quite fast on the enemy's turn.  I can see a lot of scope for deepening the strategy with different unit types etc.

Nice game! It's a good balance of chance and strategy, especially with the ability to assign different tiles. Nice art too!