i really like this game its fun and i feel like the steap learning curve is a good part of it ive been craving for games like this that just throw you in with bare minimum and watches you fail over and over again until it clicks i really liked playing this game
Thank you so, so much for enjoying Fall of Bronze, uwevtn! I'm really glad this little project of mine brought you enjoyment. I have more similar things planned, on scales much bigger than this, so that is something for you to potentially look forward to! Once again, thank you so much for enjoying it!
Oh wow this is a way deeper game than it first seems. I feel like it would have benefited from showing you your stats when making decisions about upgrading loyalties, etc
Very ambitious project and something quite different from the other stuff I've seen on here.
Agree with the others about the tutorial but I think in the mean time this is really interesting take on the theme!
And also a good stop gap could be writing up a tutorial in the description on your game page and that could go a long way to help people play your game!
Was a bit overwhelmed by the overall UI at first, trying to figure out the numbers and different ways to navigate around, but definitely a fun concept past the learning curve!
I love the Bronze Age Collapse , the Sea Peeps and strategy games. This was quite ambitious, so good for you for making it through. But it's too abstract to wrap your head around at least without a tutorial.
I like the idea, but as many others said, It needs a better tutorial, especially if there are so many things to keep track of. But I always seemed to be running out of resources (Military, Economic Strength, Stability .) But this idea looks really cool!
Cool idea! I haven't seen many people go for the extra history challenge, so props to you for trying it. The number of stats and mechanics was a bit overwhelming, though.
An interesting take to a historic theme. Looks like there is some matching with reality but the game feels over complicated and is hard to know what's going on.
I cannot disagree with you. I intended to create a tutorial, but with the three days granted to me and this being my third ever unity game, I wouldn't have been able to make it in this time.
Yeah I know. Game jamming requires a very different approach when it comes to planning and implementation. This kind of simulation games are extremely hard to implement in a normal setup so here... Keep trying! That's how you get gut :)
Comments
i really like this game its fun and i feel like the steap learning curve is a good part of it ive been craving for games like this that just throw you in with bare minimum and watches you fail over and over again until it clicks i really liked playing this game
Thank you so, so much for enjoying Fall of Bronze, uwevtn! I'm really glad this little project of mine brought you enjoyment. I have more similar things planned, on scales much bigger than this, so that is something for you to potentially look forward to! Once again, thank you so much for enjoying it!
i mean thank you for making such an enjoyable game! ill totally look out for your new projects! keep up the great work!
Once again, I very much appreciate the support!
Oh wow this is a way deeper game than it first seems. I feel like it would have benefited from showing you your stats when making decisions about upgrading loyalties, etc
Very ambitious project and something quite different from the other stuff I've seen on here.
Thank you very much, I really appreciate the feedback
Agree with the others about the tutorial but I think in the mean time this is really interesting take on the theme!
And also a good stop gap could be writing up a tutorial in the description on your game page and that could go a long way to help people play your game!
Thank you, I will do that!
Was a bit overwhelmed by the overall UI at first, trying to figure out the numbers and different ways to navigate around, but definitely a fun concept past the learning curve!
Thank you for the feedback!
I love the Bronze Age Collapse , the Sea Peeps and strategy games. This was quite ambitious, so good for you for making it through. But it's too abstract to wrap your head around at least without a tutorial.
Thank you for playing. Yes, I agree, a tutorial would've been a good idea. Therefore, in all my future games I will remember to include one!
I like the idea, but as many others said, It needs a better tutorial, especially if there are so many things to keep track of. But I always seemed to be running out of resources (Military, Economic Strength, Stability .) But this idea looks really cool!
Yes, I completely agree. I will definitely remember to add some kind of tutorial in all my future games.
Cool idea! I haven't seen many people go for the extra history challenge, so props to you for trying it. The number of stats and mechanics was a bit overwhelming, though.
You're completely right(about the number of stats and mechanics, I mean, it would be arrogant for me to agree with it being a cool idea) :)
An interesting take to a historic theme. Looks like there is some matching with reality but the game feels over complicated and is hard to know what's going on.
I cannot disagree with you. I intended to create a tutorial, but with the three days granted to me and this being my third ever unity game, I wouldn't have been able to make it in this time.
Yeah I know. Game jamming requires a very different approach when it comes to planning and implementation. This kind of simulation games are extremely hard to implement in a normal setup so here... Keep trying! That's how you get gut :)
Nor can I disagree with that :)