What an absolutely stunning game, I mean the graphics are just wow. The gameplay however is a bit lacking. I like the idea of preprogramming the commands, but the game plays really slow and is a lot of trial and error. I am also not sure if my inputs are allways correctly interpreted. Either way this is super impressive for a jam game, and it has loads of potential!
Thank you andidebob for trying the game! Unfortunately we didn't have the time to implement all the ideas, feedback and hints we think could help the player understand the best course of action. We will try to add them in a future update.
In the version I uploaded for the jam there is a game-breaking bug preventing to progress past level two. In case you are interested to try a more complete and polished version, I added a link in the description to v0.2
Is this whole game play? I like the animation but it was just for 15 sec. The whole games makes my notebook hot like I am running Witcher on highest settings. BUT I like the art and background music.
Hi Andrew, unfortunately there is a bug preventing you to proceed behind level 2. I have already fixed that bug and I have improving the rest of the game. I will link a new version of the game today! Thanks for trying it!
I just got the idea that I have to select instructions ahead and pick some items which should help me pass the level. I have never played anything with similar mechanics before. I like it! I hope to see more levels in the future =)
Yeah, it was probably not that clear. We definitely need to improve the tutorial and the player feedback :D ! Have you tried the complete version linked in the description?
Yes, I tried v0.2 and I managed to pass the first character and then after some time it restarted. It would be nice to see the progress in percent. That way player will know how much % is left until end of the level and how successful was attempt =) Thanks
Whoever made the artwork for this project is a god, seriously. I just don't have words to describe how i feel about it. The suggestion mechanic is really interesting aswell, it has a good potential. I can't remember the name of the game i'm thinking, bu it was a text-based game with a lot of procedural generation based on a database with very little artwork, that showcased some "critical" actions. Your idea has a lot of potential for something like that, and with such artwork it'd be amazing(imo)
Thank you for your kind comment! The sprites for the enemies, Maus and Grandpa are custom made by our artist Eleonora that I'll credit ASAP on the game page, together with the credits for the background sprites we used.
The suggestion mechanics is mainly inspired by Final Fantasy XII's Gambit system, with some heavy modifications. I'd love to see this text-based game you are referring to, it may be an interesting reference for possible future developments.
Unfortunately we didn't have enough time to implement more levels and a coherent story. I'm glad you had fun anyway!
Comments
What an absolutely stunning game, I mean the graphics are just wow. The gameplay however is a bit lacking. I like the idea of preprogramming the commands, but the game plays really slow and is a lot of trial and error. I am also not sure if my inputs are allways correctly interpreted. Either way this is super impressive for a jam game, and it has loads of potential!
Thank you andidebob for trying the game! Unfortunately we didn't have the time to implement all the ideas, feedback and hints we think could help the player understand the best course of action. We will try to add them in a future update.
In the version I uploaded for the jam there is a game-breaking bug preventing to progress past level two. In case you are interested to try a more complete and polished version, I added a link in the description to v0.2
Very stunning graphics and nice gameplay
Is this whole game play? I like the animation but it was just for 15 sec. The whole games makes my notebook hot like I am running Witcher on highest settings. BUT I like the art and background music.
Hi Andrew, unfortunately there is a bug preventing you to proceed behind level 2. I have already fixed that bug and I have improving the rest of the game. I will link a new version of the game today! Thanks for trying it!
Hi Andrew, I linked a version in the description with a few bugfixes. Feel free to try it!
Thank you so much! Let me try =)
I just got the idea that I have to select instructions ahead and pick some items which should help me pass the level. I have never played anything with similar mechanics before. I like it! I hope to see more levels in the future =)
Yeah, it was probably not that clear. We definitely need to improve the tutorial and the player feedback :D ! Have you tried the complete version linked in the description?
Yes, I tried v0.2 and I managed to pass the first character and then after some time it restarted. It would be nice to see the progress in percent. That way player will know how much % is left until end of the level and how successful was attempt =) Thanks
That's a pretty good idea, I'll experiment with it. Thank you!
Hey ! loved the concept, very relaxing and beautiful game !
Thank you! I'll upload ASAP a link to a version without the game-breaking bug on the second level and a couple UI improvements!
Amazing artworkl Nice minimalistic graphic adventure.
Wow this game looks INCREDIBLE...visually stunning amazing job! Everything goes so well together even the UI elements!
Whoever made the artwork for this project is a god, seriously. I just don't have words to describe how i feel about it.
The suggestion mechanic is really interesting aswell, it has a good potential.
I can't remember the name of the game i'm thinking, bu it was a text-based game with a lot of procedural generation based on a database with very little artwork, that showcased some "critical" actions. Your idea has a lot of potential for something like that, and with such artwork it'd be amazing(imo)
Thank you for your kind comment! The sprites for the enemies, Maus and Grandpa are custom made by our artist Eleonora that I'll credit ASAP on the game page, together with the credits for the background sprites we used.
The suggestion mechanics is mainly inspired by Final Fantasy XII's Gambit system, with some heavy modifications. I'd love to see this text-based game you are referring to, it may be an interesting reference for possible future developments.
Unfortunately we didn't have enough time to implement more levels and a coherent story. I'm glad you had fun anyway!