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A jam submission

Vangaro TacticsView game page

A colorful turn-based strategy game with pointy nose commanders and Stealth Missions.
Submitted by niadocraz (@niadocraz) — 8 hours, 55 minutes before the deadline
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Vangaro Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#94.6004.600
Controls / UI#134.2004.200
Sound/Music#174.2004.200
Overall Fun#244.0004.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre #1

Strategy

Turn-based | Card Games | RTS | 4X

Rating #2

Family Friendly

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Comments

Hello! (。・∀・)ノ゙ I had a lot of fun playing the demo of Vangaro Tactics, and I wanted to pass on some feedback! To start off, I have to say the presentation with the art and sound design is great! I love how colorful the world it and the bold art style of everything. The game feels very fun to play, and as someone who's never played a game in this Advance War-like genre it was quite easy to get into.

I had a lot of fun playing the demo, which wrapped up at just the perfect time to leave me excited to see more later. Everything here feels really solid. The only thing I'd recommend if fleshing out the story sections to help with the story and characters a bit, just some refinement to help things feel a little more natural rather than jarringly jumping from level to level.

Excited to see more later on! Vangaro may be one of those games I'll have to pick up and play in my own time so I can really get into it when it comes out.

My VOD:

Jam Host

Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

This was a fun tactical game. I was really getting into it when the demo ended. The only thing that kept bothering was being unable to pass through ally units. I also feel that it needs more story being told. Of course, as a demo I can understand focusing on gameplay. But it helps if you add story into your gameplay so people can also get an idea of the narrative of this world.

Submitted

Random play thoughts in this google document, but i'm posting the tldr here:

Cute graphics, polished gameplay, nice sound effects.
Dialogue and text needs a second pass for better formatting (punctuation in particular), and extra UX stuff like notifying when CO POWER is full or when you gain money from buildings.
Stealth missions are unique and fun for me who likes both strategy and puzzle games.

Love to see people reinventing genres I enjoy or trying out new takes on existing formulas.

Submitted

On one hand I like this game and didn't see anything particularly wrong with it. On the other hand, what feedback can I give? It's not a very long or complex demo, there's not a lot that can go wrong (I did play the whole demo). Something that I noted early is that selecting a sniper and clicking the enemy unit moves all the way to them when a sniper would want to move to a ranged position. But that's really just an issue for new players.  Looking at the Steam short description and so on, I think players will ask, "What does this game do differently from other games in the genre?".  So consider what could make it more noteworthy.

Submitted

Oh, an Advance wars-like! For context, I have played all 4 advance wars games, in particular Days of Ruin/Dark conflict I consider to be the best.

What I liked about this game:
-The music, especially the music of the title screen
-The graphics
-It is an Advance wars-like game with some more idea thrown into the mix

What I think could be improved:
-I had the impression I just completed the early tutorials after finishing the demo. It suggests that either the game has a smaller scope or that it is still in early beta and doesn’t have all its features ready yet. I think the demo is a bit limited currently and should show more of the completed game. Just 6 different units looks quite few.
-It is very easy to miss that your power is ready. Maybe the command should glow or something when it can be used.

Random thoughts (neither positive or negative):
-I had the impression that Kramen was just an evil doppelganger of Lance given how similar they look in battle with their same emotion. Same for the two female COs on the first image of the game’s page. Unless they are supposed to be siblings, I would recommend differentiating them more from each other.
-Maybe it is my Advance wars experience that confused me, but if you select a ranger unit that you want to remain stationary and select it again, you don’t have the option to shoot like you would with an Advance wars artillery. You have to manually select your target. It makes me think at first that snipers can not shoot in melee.
-Why do buildings have 20 HP? All units capture at 10 HP regardless of their own HP.
-I’m pretty sure the tank should not cost 1500 gold, given how little damage it deals to infantry and how much cheap damage it takes from them.
-The ranger seemed quite powerful, its 500 gold price tag seems justified.
-Having swords on the enemy when using your power is counter-intuitive, it suggests that they are the ones getting the buff. If you want to signal that they are taking more damage, maybe those should be skulls instead like in wargroove.