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Ninja Impact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #11 | 4.000 | 4.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #22 | 3.778 | 3.778 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #38 | 3.222 | 3.222 |
Overall | #43 | 3.156 | 3.156 |
AUDIO | Did this game have great music or sound design? | #58 | 2.333 | 2.333 |
VISUALS | Did this game have nice graphics, art or design? | #75 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sometimes it was not clear when I was in a combo or not. Other than that, a very solid entry - congrats!
If you get some art, add some music and some satisfying ultra-violent feedback on the kills you'll have an awesome little tactics/puzzler there. (I'd also prefer if I didn't have to start from level 1 every time, but oh well)
Hi,
maybe you remember this game jam entry ? As some people told the idea was good and deserved more polish, I took some time to try to improve it and just published a brand new version (adding score, better audio, etc.). You can check it out here : https://wavering-systems.itch.io/kungfu-impact . If you're not interested at all, sorry for the bother !
That was nice, not entirely sure I'll ever need a combo other than the third one though.
It's an interesting idea and can certainly be polished into something great.
With a bit more polish this could got from its current "pretty fun" to "I need to keep playing this". Apart from some more instructions on the combos as other have mentioned, some hooks to make the player want to play again would make a good addition. A high score (longer the combo the bigger the score), longest combo, highest wave, etc.
Hi,
maybe you remember this game jam entry ? As some people told the idea was good and deserved more polish, I took some time to try to improve it and just published a brand new version (adding score, better audio, etc.). You can check it out here : https://wavering-systems.itch.io/kungfu-impact . If you're not interested at all, sorry for the bother !
The idea is good, but it is hard to grasp in the beginning and I did not spot any motivation to keep playing
Although it is addictive as hell :-)
It took me some time to figure out the mechanics. I have never played Hoplite. Didn't even get in the beginning that I'm the red ninja. So yeah, adding different levels with tutorials and slowly introducing the combos would be nice. Otherwise it was very interesting to play.
I hope you meant blue ninja otherwise this lack of tutorial is really worse than I thought lol.
I was planning to add introducing levels for each combo but with my poor design it was painful to add this after the main game, I should have thought about it before.
I like the idea, and I'm a fan of Hoplite. I wasn't quite sure how some of the enemies would react though. Think some more visual indicators would really help. I feel like with this kind of game there should be no surprises from the enemy behaviour
Thank you for your comment. I'll try to keep improving the game so your suggestions might get included in a future update :)
I'm spending way more time with this than it should reasonably be able to justify with the amount of content. Love it.
Well, I'm really happy to read this. Thank you very much !
Hi,
maybe you remember this game jam entry ? As some people told the idea was good and deserved more polish, I took some time to try to improve it and just published a brand new version (adding score, better audio, etc.). You can check it out here : https://wavering-systems.itch.io/kungfu-impact . If you're not interested at all, sorry for the bother !